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/* fractals_random.c */
/* This demo shows a single-buffering "freeglut" example. */
/*
* Program to draw a fractal by Michael Barnsley's stochastic algorithm.
* Algorithm:
* (1) Define the affine transformations (of the form r(i+1) = A r(i) + b )
* (2) Find the stationary point for the first transformation
* (3) To draw:
* - Pick a random integer between 1 and the number of transformations (inclusive)
* - Send the current point through the transformation to create the new current point
* - Plot the new current point
*/
/*
* User Commands:
* PgUp, PgDn - increase/decrease scaling
* Arrow keys - translate viewing section
* r - reset view
* Escape - quit
*/
#include <GL/freeglut.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#ifdef _MSC_VER
/* DUMP MEMORY LEAKS */
#include <crtdbg.h>
#endif
typedef struct
{
double a00, a01, a10, a11 ; /* Transformation matrix */
double b0, b1 ; /* Constant vector added on */
double statx, staty ; /* Coordinates of the stationary point */
}
AffineTrans ;
/* Number of levels to draw the fractal */
static int num_levels = 0 ;
/* The definition of the fractal */
static int num_trans ;
static AffineTrans *affine ;
/* the window title */
char window_title [ 80 ] ;
/* The amount the view is translated */
double xwin = 0.0, ywin = 0.0 ;
double scale_factor = 1.0 ;
/* The current point */
double current_x = 0.0, current_y = 0.0 ;
/* Signals when a glClear is needed */
static GLboolean needClear = GL_TRUE;
static void draw_level ( int num, double m00, double m01, double m10, double m11, double n0, double n1 )
{
/* Draw a fractal transformed by "M", "N" as passed in */
int i ;
for ( i = 0; i < 10; i++ )
{
int random = ( rand( ) >> 10 ) % num_trans;
double new_x = affine[random].a00 * current_x + affine[random].a01 * current_y + affine[random].b0 ;
double new_y = affine[random].a10 * current_x + affine[random].a11 * current_y + affine[random].b1 ;
glVertex2d ( new_x, new_y ) ;
current_x = new_x ;
current_y = new_y ;
}
}
static void
Display(void)
{
if (needClear) {
glClear(GL_COLOR_BUFFER_BIT);
needClear = GL_FALSE;
}
/* the curve */
glPushMatrix();
glScaled(2.5, 2.5, 2.5);
glColor4f(0.0, 0.0, 0.0, 1.0);
glBegin ( GL_POINTS ) ;
draw_level ( num_levels, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0 );
glEnd () ;
glPopMatrix();
glFlush();
glutPostRedisplay(); /* Needed so that this function will be called again */
}
static void
Reshape(int width, int height)
{
float ar;
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
ar = (float) width / (float) height;
if( ar > 1 )
glFrustum(-ar, ar, -1.0, 1.0, 2.0, 100.0);
else
glFrustum(-1.0, 1.0, -1/ar, 1/ar, 2.0, 100.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
xwin = -1.0 ;
ywin = 0.0 ;
glTranslated(xwin, ywin, -5.0);
needClear = GL_TRUE;
}
static void
Key(unsigned char key, int x, int y)
{
int changed_settings = 1;
switch (key) {
case 27: /* Escape key */
glutLeaveMainLoop ();
break;
case 'r' : case 'R' :
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
xwin = -1.0 ;
ywin = 0.0 ;
glTranslated(xwin, ywin, -5.0);
break ;
default:
changed_settings = 0;
break;
}
if (changed_settings)
needClear = GL_TRUE;
glutPostRedisplay();
}
static void
Special(int key, int x, int y)
{
int changed_settings = 1;
switch (key) {
case GLUT_KEY_UP :
glMatrixMode(GL_MODELVIEW);
ywin += 0.1 * scale_factor ;
glTranslated(0.0, 0.1 * scale_factor, 0.0);
break ;
case GLUT_KEY_DOWN :
glMatrixMode(GL_MODELVIEW);
ywin -= 0.1 * scale_factor ;
glTranslated(0.0, -0.1 * scale_factor, 0.0);
break ;
case GLUT_KEY_LEFT :
glMatrixMode(GL_MODELVIEW);
xwin -= 0.1 * scale_factor ;
glTranslated(-0.1 * scale_factor, 0.0, 0.0);
break ;
case GLUT_KEY_RIGHT :
glMatrixMode(GL_MODELVIEW);
xwin += 0.1 * scale_factor ;
glTranslated(0.1 * scale_factor, 0.0, 0.0);
break ;
case GLUT_KEY_PAGE_UP :
glMatrixMode(GL_MODELVIEW);
glTranslated ( -xwin, -ywin, 0.0 ) ;
glScaled(1.25, 1.25, 1.25);
glTranslated ( xwin, ywin, 0.0 ) ;
scale_factor *= 0.8 ;
break ;
case GLUT_KEY_PAGE_DOWN :
glMatrixMode(GL_MODELVIEW);
glTranslated ( -xwin, -ywin, 0.0 ) ;
glScaled(0.8, 0.8, 0.8);
glTranslated ( xwin, ywin, 0.0 ) ;
scale_factor *= 1.25 ;
break ;
default:
changed_settings = 0;
break;
}
if (changed_settings)
needClear = GL_TRUE;
glutPostRedisplay();
}
static int mouse_x = 0, mouse_y = 0 ;
static int button_down = GLUT_DOWN ;
static void
Mouse ( int button, int updown, int x, int y )
{
button_down = updown ;
if ( updown == GLUT_DOWN )
{
mouse_x = x ;
mouse_y = y ;
}
}
static void
MouseMotion ( int x, int y )
{
int window_width = glutGet ( GLUT_WINDOW_WIDTH ) ;
int window_height = glutGet ( GLUT_WINDOW_HEIGHT ) ;
int window_size = ( window_width < window_height ) ? window_width : window_height ;
double delta_x = 5.0 * (double)(x - mouse_x) / (double)(window_size) ;
double delta_y = 5.0 * (double)(y - mouse_y) / (double)(window_size) ;
xwin += delta_x * scale_factor ;
ywin -= delta_y * scale_factor ;
glMatrixMode ( GL_MODELVIEW ) ;
glTranslated ( delta_x * scale_factor, -delta_y * scale_factor, 0.0 ) ;
needClear = GL_TRUE;
glutPostRedisplay();
mouse_x = x ;
mouse_y = y ;
}
static void
MouseWheel ( int wheel_number, int direction, int x, int y )
{
double scale = ( direction > 0 ) ? 1.25 : 0.8 ;
glMatrixMode ( GL_MODELVIEW ) ;
glTranslated ( -xwin, -ywin, 0.0 ) ;
glScaled ( scale, scale, scale ) ;
glTranslated ( xwin, ywin, 0.0 ) ;
scale_factor /= scale ;
needClear = GL_TRUE;
glutPostRedisplay();
}
static void
checkedFGets ( char *s, int size, FILE *stream )
{
if ( fgets ( s, size, stream ) == NULL ) {
fprintf ( stderr, "fgets failed\n");
exit ( EXIT_FAILURE );
}
}
void readConfigFile ( char *fnme )
{
FILE *fptr = fopen ( fnme, "rt" ) ;
int i ;
char inputline [ 256 ] ;
if ( fptr )
{
/* Read a header line */
checkedFGets ( inputline, sizeof ( inputline ), fptr ) ;
/* Read a comment line */
checkedFGets ( inputline, sizeof ( inputline ), fptr ) ;
/* Read the window title */
checkedFGets ( inputline, sizeof ( inputline ), fptr ) ;
/* We assume here that this line will not exceed 79 characters plus a
newline (window_title is 80 characters long). That'll cause a buffer
overflow. For a simple program like this, though, we're letting it
slide!
*/
sscanf ( inputline, "%[a-zA-Z0-9!@#$%^&*()+=/\\_-\" ]", window_title ) ;
/* Read a comment line */
checkedFGets ( inputline, sizeof ( inputline ), fptr ) ;
/* Read the number of affine transformations */
checkedFGets ( inputline, sizeof ( inputline ), fptr ) ;
sscanf ( inputline, "%d", &num_trans ) ;
affine = (AffineTrans *)malloc ( num_trans * sizeof(AffineTrans) ) ;
/* Read a comment line */
checkedFGets ( inputline, sizeof ( inputline ), fptr ) ;
for ( i = 0; i < num_trans; i++ )
{
/* Read an affine transformation definition */
checkedFGets ( inputline, sizeof ( inputline ), fptr ) ;
sscanf ( inputline, "%lf %lf %lf %lf %lf %lf", &affine[i].a00, &affine[i].a01,
&affine[i].a10, &affine[i].a11, &affine[i].b0, &affine[i].b1 ) ;
}
}
else /* No data file, set a default */
{
printf ( "ERROR opening file <%s>\n", fnme ) ;
strcpy ( window_title, "Cantor Dust" ) ;
num_trans = 2 ;
affine = (AffineTrans *)malloc ( num_trans * sizeof(AffineTrans) ) ;
affine[0].a00 = 0.25 ; affine[0].a01 = 0.00 ; affine[0].a10 = 0.00 ; affine[0].a11 = 0.25 ;
affine[0].b0 = 0.0 ; affine[0].b1 = 0.0 ;
affine[1].a00 = 0.25 ; affine[1].a01 = 0.00 ; affine[1].a10 = 0.00 ; affine[1].a11 = 0.25 ;
affine[1].b0 = 0.5 ; affine[1].b1 = 0.0 ;
}
for ( i = 0; i < num_trans; i++ )
{
double m00, m01, m10, m11 ; /* Matrix "I" minus "A" */
double determ ; /* Determinant of this matrix */
/* Calculate the stationary point */
m00 = 1.0 - affine[i].a00 ;
m01 = - affine[i].a01 ;
m10 = - affine[i].a10 ;
m11 = 1.0 - affine[i].a11 ;
determ = m00 * m11 - m01 * m10 ;
if ( fabs ( determ ) > 1.e-6 )
{
affine[i].statx = ( m11 * affine[i].b0 - m01 * affine[i].b1 ) / determ ;
affine[i].staty = ( -m10 * affine[i].b0 + m00 * affine[i].b1 ) / determ ;
}
else
affine[i].statx = affine[i].staty = 0.0 ;
}
}
int
main(int argc, char *argv[])
{
int fractal_window ;
glutInitDisplayMode( GLUT_RGB | GLUT_SINGLE );
glutInitWindowSize(500, 250);
glutInitWindowPosition ( 140, 140 ) ;
glutInit(&argc, argv);
if ( argc > 1 )
readConfigFile ( argv[1] ) ;
else
readConfigFile ( "fractals.dat" ) ;
fractal_window = glutCreateWindow( window_title );
glClearColor(1.0, 1.0, 1.0, 1.0);
glutReshapeFunc(Reshape);
glutKeyboardFunc(Key);
glutSpecialFunc(Special);
glutDisplayFunc(Display);
glutMouseFunc(Mouse);
glutMotionFunc(MouseMotion);
glutMouseWheelFunc(MouseWheel);
glutMainLoop();
printf ( "Back from the 'freeglut' main loop\n" ) ;
free ( affine ) ;
#ifdef _MSC_VER
/* DUMP MEMORY LEAK INFORMATION */
_CrtDumpMemoryLeaks () ;
#endif
return 0; /* ANSI C requires main to return int. */
}
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