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authorWim Vriend <facetracknoir@gmail.com>2012-09-28 13:40:18 +0000
committerWim Vriend <facetracknoir@gmail.com>2012-09-28 13:40:18 +0000
commit75360443eb879b49a72c11b2a3d2d299ca61f9d7 (patch)
treefdab3ff501710e19f31f63815957a1fe86dbcb88 /FTNoIR_Protocol_SC/FTNoIR_Protocol_SC.h
parentee53c49af9789553fb51987bd6003ce30344e173 (diff)
Modified sendHeadposeToGame, so it also sends raw data.
Unified the code by adding the Dll class to the protocols and moving the dialog to a separate source. git-svn-id: svn+ssh://svn.code.sf.net/p/facetracknoir/code@173 19e81ba0-9b1a-49c3-bd6c-561e1906d5fb
Diffstat (limited to 'FTNoIR_Protocol_SC/FTNoIR_Protocol_SC.h')
-rw-r--r--FTNoIR_Protocol_SC/FTNoIR_Protocol_SC.h27
1 files changed, 17 insertions, 10 deletions
diff --git a/FTNoIR_Protocol_SC/FTNoIR_Protocol_SC.h b/FTNoIR_Protocol_SC/FTNoIR_Protocol_SC.h
index cf8c3e5c..cfdde6a6 100644
--- a/FTNoIR_Protocol_SC/FTNoIR_Protocol_SC.h
+++ b/FTNoIR_Protocol_SC/FTNoIR_Protocol_SC.h
@@ -87,13 +87,9 @@ public:
void Initialize();
bool checkServerInstallationOK( HANDLE handle );
- void sendHeadposeToGame( THeadPoseData *headpose );
+ void sendHeadposeToGame( THeadPoseData *headpose, THeadPoseData *rawheadpose );
void getNameFromGame( char *dest ); // Take care dest can handle up to 100 chars...
- void getFullName(QString *strToBeFilled) { *strToBeFilled = QString("FSX SimConnect"); };
- void getShortName(QString *strToBeFilled) { *strToBeFilled = QString("SimConnect"); };
- void getDescription(QString *strToBeFilled) { *strToBeFilled = QString("Microsoft SimConnect protocol"); };
-
private:
// Private properties
QString ProgramName;
@@ -144,11 +140,6 @@ public:
void Release(); // Member functions which are accessible from outside the DLL
void Initialize(QWidget *parent);
- void getFullName(QString *strToBeFilled) { *strToBeFilled = QString("FSX SimConnect"); };
- void getShortName(QString *strToBeFilled) { *strToBeFilled = QString("SimConnect"); };
- void getDescription(QString *strToBeFilled) { *strToBeFilled = QString("Microsoft SimConnect protocol"); };
- void getIcon(QIcon *icon) { *icon = QIcon(":/images/FSX.ico"); };
-
private:
Ui::UICSCControls ui;
void loadSettings();
@@ -163,5 +154,21 @@ private slots:
void settingChanged() { settingsDirty = true; };
};
+//*******************************************************************************************************
+// FaceTrackNoIR Protocol DLL. Functions used to get general info on the Protocol
+//*******************************************************************************************************
+class FTNoIR_ProtocolDll : public IProtocolDll
+{
+public:
+ FTNoIR_ProtocolDll();
+ ~FTNoIR_ProtocolDll();
+
+ void getFullName(QString *strToBeFilled) { *strToBeFilled = QString("FSX SimConnect"); };
+ void getShortName(QString *strToBeFilled) { *strToBeFilled = QString("SimConnect"); };
+ void getDescription(QString *strToBeFilled) { *strToBeFilled = QString("Microsoft SimConnect protocol"); };
+
+ void getIcon(QIcon *icon) { *icon = QIcon(":/images/FSX.ico"); };
+};
+
#endif//INCLUDED_SCSERVER_H
//END