summaryrefslogtreecommitdiffhomepage
path: root/ftnoir_protocol_ftn/ftnoir_protocol_ftn.cpp
diff options
context:
space:
mode:
authorStanislaw Halik <sthalik@misaki.pl>2013-03-22 21:48:28 +0100
committerStanislaw Halik <sthalik@misaki.pl>2013-03-22 21:51:09 +0100
commit4f05cb2af239ca8471b77c9f1d1c32e8c4cd3abc (patch)
tree338d3891b0c7710558aea3820d42af6eedfb0af9 /ftnoir_protocol_ftn/ftnoir_protocol_ftn.cpp
parent4f00c4c74d213a37a4b1a3313e50ce2b4dd51271 (diff)
Remove .bat files, actually finish rename this time
Diffstat (limited to 'ftnoir_protocol_ftn/ftnoir_protocol_ftn.cpp')
-rw-r--r--ftnoir_protocol_ftn/ftnoir_protocol_ftn.cpp200
1 files changed, 200 insertions, 0 deletions
diff --git a/ftnoir_protocol_ftn/ftnoir_protocol_ftn.cpp b/ftnoir_protocol_ftn/ftnoir_protocol_ftn.cpp
new file mode 100644
index 00000000..cfb6c618
--- /dev/null
+++ b/ftnoir_protocol_ftn/ftnoir_protocol_ftn.cpp
@@ -0,0 +1,200 @@
+/********************************************************************************
+* FaceTrackNoIR This program is a private project of the some enthusiastic *
+* gamers from Holland, who don't like to pay much for *
+* head-tracking. *
+* *
+* Copyright (C) 2010-2011 Wim Vriend (Developing) *
+* Ron Hendriks (Researching and Testing) *
+* *
+* Homepage *
+* *
+* This program is free software; you can redistribute it and/or modify it *
+* under the terms of the GNU General Public License as published by the *
+* Free Software Foundation; either version 3 of the License, or (at your *
+* option) any later version. *
+* *
+* This program is distributed in the hope that it will be useful, but *
+* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *
+* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for *
+* more details. *
+* *
+* You should have received a copy of the GNU General Public License along *
+* with this program; if not, see <http://www.gnu.org/licenses/>. *
+* *
+* FTNServer FTNServer is the Class, that communicates headpose-data *
+* to another FaceTrackNoIR program, using UDP. *
+* It is based on the (Linux) example made by Melchior FRANZ. *
+********************************************************************************/
+/*
+ Modifications (last one on top):
+ 20110401 - WVR: Moved protocol to a DLL, convenient for installation etc.
+ 20101224 - WVR: Base class is no longer inheriting QThread. sendHeadposeToGame
+ is called from run() of Tracker.cpp
+*/
+#include "ftnoir_protocol_ftn.h"
+#include <QFile>
+
+/** constructor **/
+FTNoIR_Protocol::FTNoIR_Protocol()
+{
+ loadSettings();
+}
+
+/** destructor **/
+FTNoIR_Protocol::~FTNoIR_Protocol()
+{
+ if (inSocket != 0) {
+ inSocket->close();
+ delete inSocket;
+ }
+
+ if (outSocket != 0) {
+ outSocket->close();
+ delete outSocket;
+ }
+}
+
+/** helper to Auto-destruct **/
+void FTNoIR_Protocol::Release()
+{
+ delete this;
+}
+
+void FTNoIR_Protocol::Initialize()
+{
+ return;
+}
+
+//
+// Load the current Settings from the currently 'active' INI-file.
+//
+void FTNoIR_Protocol::loadSettings() {
+ QSettings settings("Abbequerque Inc.", "FaceTrackNoIR"); // Registry settings (in HK_USER)
+
+ QString currentFile = settings.value ( "SettingsFile", QCoreApplication::applicationDirPath() + "/Settings/default.ini" ).toString();
+ QSettings iniFile( currentFile, QSettings::IniFormat ); // Application settings (in INI-file)
+
+ iniFile.beginGroup ( "FTN" );
+
+ QString destAddr = iniFile.value ( "IP-1", 192 ).toString() + "." + iniFile.value ( "IP-2", 168 ).toString() + "." + iniFile.value ( "IP-3", 2 ).toString() + "." + iniFile.value ( "IP-4", 1 ).toString();
+ destIP = QHostAddress( destAddr );
+ destPort = iniFile.value ( "PortNumber", 5550 ).toInt();
+
+ iniFile.endGroup ();
+}
+
+//
+// Update Headpose in Game.
+//
+void FTNoIR_Protocol::sendHeadposeToGame( THeadPoseData *headpose, THeadPoseData *rawheadpose ) {
+int no_bytes;
+QHostAddress sender;
+quint16 senderPort;
+
+ //
+ // Copy the Raw measurements directly to the client.
+ //
+ frame_counter += 1;
+ TestData = *headpose;
+ TestData.frame_number = frame_counter;
+
+ //
+ // Try to send an UDP-message to the receiver
+ //
+
+ //! [1]
+ if (outSocket != 0) {
+ no_bytes = outSocket->writeDatagram((const char *) &TestData, sizeof( TestData ), destIP, destPort);
+ if ( no_bytes > 0) {
+// qDebug() << "FTNServer::writePendingDatagrams says: bytes send =" << no_bytes << sizeof( double );
+ }
+ else {
+ qDebug() << "FTNServer::writePendingDatagrams says: nothing sent!";
+ }
+ }
+
+ //
+ // Receiver may send data, so we must read that here.
+ //
+ if (inSocket != 0) {
+ while (inSocket->hasPendingDatagrams()) {
+
+ QByteArray datagram;
+ datagram.resize(inSocket->pendingDatagramSize());
+
+ inSocket->readDatagram( (char * ) &cmd, sizeof(cmd), &sender, &senderPort);
+
+ fg_cmd = cmd; // Let's just accept that command for now...
+ if ( cmd > 0 ) {
+ qDebug() << "FTNServer::sendHeadposeToGame hasPendingDatagrams, cmd = " << cmd;
+// headTracker->handleGameCommand ( cmd ); // Send it upstream, for the Tracker to handle
+ }
+ }
+ }
+}
+
+//
+// Check if the Client DLL exists and load it (to test it), if so.
+// Returns 'true' if all seems OK.
+//
+bool FTNoIR_Protocol::checkServerInstallationOK( HANDLE handle )
+{
+ // Init. the data
+ TestData.x = 0.0f;
+ TestData.y = 0.0f;
+ TestData.z = 0.0f;
+ TestData.yaw = 0.0f;
+ TestData.pitch = 0.0f;
+ TestData.roll = 0.0f;
+ fg_cmd = 1;
+
+ inSocket = 0;
+ outSocket = 0;
+
+ frame_counter = 0;
+
+ //
+ // Create UDP-sockets.
+ //
+ if (inSocket == 0) {
+ qDebug() << "FGServer::sendHeadposeToGame creating insocket";
+ inSocket = new QUdpSocket();
+
+ // Connect the inSocket to the port, to receive messages
+ if (!inSocket->bind(QHostAddress::Any, destPort+1, QUdpSocket::ShareAddress | QUdpSocket::ReuseAddressHint)) {
+ QMessageBox::warning(0,"FaceTrackNoIR Error", "Unable to bind UDP-port",QMessageBox::Ok,QMessageBox::NoButton);
+ delete inSocket;
+ inSocket = 0;
+ return false;
+ }
+ }
+
+ if (outSocket == 0) {
+ outSocket = new QUdpSocket();
+ }
+
+ return true;
+}
+
+//
+// Return a name, if present the name from the Game, that is connected...
+//
+void FTNoIR_Protocol::getNameFromGame( char *dest )
+{
+ sprintf_s(dest, 99, "FaceTrackNoIR");
+ return;
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// Factory function that creates instances if the Protocol object.
+
+// Export both decorated and undecorated names.
+// GetProtocol - Undecorated name, which can be easily used with GetProcAddress
+// Win32 API function.
+// _GetProtocol@0 - Common name decoration for __stdcall functions in C language.
+#pragma comment(linker, "/export:GetProtocol=_GetProtocol@0")
+
+FTNOIR_PROTOCOL_BASE_EXPORT IProtocolPtr __stdcall GetProtocol()
+{
+ return new FTNoIR_Protocol;
+}