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-rw-r--r--ftnoir_protocol_ft/ftnoir_protocol_ft.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/ftnoir_protocol_ft/ftnoir_protocol_ft.cpp b/ftnoir_protocol_ft/ftnoir_protocol_ft.cpp
index bb771c9d..7b62dfbb 100644
--- a/ftnoir_protocol_ft/ftnoir_protocol_ft.cpp
+++ b/ftnoir_protocol_ft/ftnoir_protocol_ft.cpp
@@ -49,8 +49,8 @@ FTNoIR_Protocol::~FTNoIR_Protocol()
}
void FTNoIR_Protocol::sendHeadposeToGame(const double* headpose) {
- float yaw = getRadsFromDegrees(headpose[Pitch]) * (s.useDummyExe ? 2.0 : 1.0);
- float pitch = getRadsFromDegrees(headpose[Yaw]);
+ float yaw = getRadsFromDegrees(headpose[Yaw]) * (s.useDummyExe ? 2.0 : 1.0);
+ float pitch = getRadsFromDegrees(headpose[Pitch]);
float roll = getRadsFromDegrees(headpose[Roll]);
float tx = headpose[TX] * 10.f;
float ty = headpose[TY] * 10.f;
@@ -68,8 +68,8 @@ void FTNoIR_Protocol::sendHeadposeToGame(const double* headpose) {
pMemData->data.X = tx;
pMemData->data.Y = ty;
pMemData->data.Z = tz;
- pMemData->data.Pitch = pitch;
pMemData->data.Yaw = yaw;
+ pMemData->data.Pitch = pitch;
pMemData->data.Roll = roll;
pMemData->data.X1 = ++pMemData->data.DataID;