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-rw-r--r--FaceTrackNoIR/SCServer.h138
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diff --git a/FaceTrackNoIR/SCServer.h b/FaceTrackNoIR/SCServer.h
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--- a/FaceTrackNoIR/SCServer.h
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-/********************************************************************************
-* SCServer SCServer is the Class, that communicates headpose-data *
-* to games, using the SimConnect.dll. *
-* *
-* Copyright (C) 2010 Wim Vriend (Developing) *
-* Ron Hendriks (Testing and Research) *
-* *
-* This program is free software; you can redistribute it and/or modify it *
-* under the terms of the GNU General Public License as published by the *
-* Free Software Foundation; either version 3 of the License, or (at your *
-* option) any later version. *
-* *
-* This program is distributed in the hope that it will be useful, but *
-* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *
-* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for *
-* more details. *
-* *
-* You should have received a copy of the GNU General Public License along *
-* with this program; if not, see <http://www.gnu.org/licenses/>. *
-* *
-********************************************************************************/
-#pragma once
-#ifndef INCLUDED_SCSERVER_H
-#define INCLUDED_SCSERVER_H
-
-//
-// Prevent the SimConnect manifest from being merged in the application-manifest
-// This is necessary to run FaceTrackNoIR on a PC without FSX
-//
-#define SIMCONNECT_H_NOMANIFEST
-#include "FTNoIR_cxx_protocolserver.h"
-//#include "Windows.h"
-//#include <stdlib.h>
-#include "SimConnect.h"
-#include <QApplication>
-#include <QString>
-#include <QMessageBox>
-#include <QSettings>
-#include <QFile>
-#include <QDebug>
-#include <QLibrary>
-
-typedef HRESULT (WINAPI *importSimConnect_Open)(HANDLE * phSimConnect, LPCSTR szName, HWND hWnd, DWORD UserEventWin32, HANDLE hEventHandle, DWORD ConfigIndex);
-typedef HRESULT (WINAPI *importSimConnect_Close)(HANDLE hSimConnect);
-typedef HRESULT (WINAPI *importSimConnect_CameraSetRelative6DOF)(HANDLE hSimConnect, float fDeltaX, float fDeltaY, float fDeltaZ, float fPitchDeg, float fBankDeg, float fHeadingDeg);
-typedef HRESULT (WINAPI *importSimConnect_CallDispatch)(HANDLE hSimConnect, DispatchProc pfcnDispatch, void * pContext);
-typedef HRESULT (WINAPI *importSimConnect_SubscribeToSystemEvent)(HANDLE hSimConnect, SIMCONNECT_CLIENT_EVENT_ID EventID, const char * SystemEventName);
-typedef HRESULT (WINAPI *importSimConnect_MapClientEventToSimEvent)(HANDLE hSimConnect, SIMCONNECT_CLIENT_EVENT_ID EventID, const char * EventName);
-typedef HRESULT (WINAPI *importSimConnect_AddClientEventToNotificationGroup)(HANDLE hSimConnect, SIMCONNECT_NOTIFICATION_GROUP_ID GroupID, SIMCONNECT_CLIENT_EVENT_ID EventID, BOOL bMaskable);
-typedef HRESULT (WINAPI *importSimConnect_SetNotificationGroupPriority)(HANDLE hSimConnect, SIMCONNECT_NOTIFICATION_GROUP_ID GroupID, DWORD uPriority);
-
-using namespace std;
-using namespace v4friend::ftnoir;
-
-static const char* SC_CLIENT_FILENAME = "SimConnect.dll";
-
-enum GROUP_ID
-{
- GROUP0=0,
-};
-
-enum EVENT_ID
-{
- EVENT_PING=0,
- EVENT_INIT,
-};
-
-enum INPUT_ID
-{
- INPUT0=0,
-};
-
-class SCServer : public ProtocolServerBase {
- Q_OBJECT
-
-public:
-
- // public member methods
- SCServer();
- ~SCServer();
-
- QString GetProgramName();
-
- // protected member methods
-protected:
- bool checkServerInstallationOK( HANDLE handle );
- void sendHeadposeToGame();
-
-private:
- // Private properties
- QString ProgramName;
- QLibrary SCClientLib;
-
- importSimConnect_Open simconnect_open; // SimConnect function(s) in DLL
- importSimConnect_Close simconnect_close;
- static importSimConnect_CameraSetRelative6DOF simconnect_set6DOF;
- importSimConnect_CallDispatch simconnect_calldispatch;
- importSimConnect_SubscribeToSystemEvent simconnect_subscribetosystemevent;
- importSimConnect_MapClientEventToSimEvent simconnect_mapclienteventtosimevent;
- importSimConnect_AddClientEventToNotificationGroup simconnect_addclienteventtonotificationgroup;
- importSimConnect_SetNotificationGroupPriority simconnect_setnotificationgrouppriority;
-
- static HANDLE hSimConnect; // Handle to SimConnect
- static void CALLBACK processNextSimconnectEvent(SIMCONNECT_RECV* pData, DWORD cbData, void *pContext);
-
- static float virtSCPosX;
- static float virtSCPosY;
- static float virtSCPosZ;
-
- static float virtSCRotX;
- static float virtSCRotY;
- static float virtSCRotZ;
-
- static float prevSCPosX;
- static float prevSCPosY;
- static float prevSCPosZ;
-
- static float prevSCRotX;
- static float prevSCRotY;
- static float prevSCRotZ;
-
- bool blnSimConnectActive;
-
-public:
- void setVirtRotX(float rot) { virtSCRotX = -1.0f * rot; } // degrees
- void setVirtRotY(float rot) { virtSCRotY = -1.0f * rot; }
- void setVirtRotZ(float rot) { virtSCRotZ = rot; }
-
- void setVirtPosX(float pos) { virtSCPosX = pos/100.f; } // cm to meters
- void setVirtPosY(float pos) { virtSCPosY = pos/100.f; }
- void setVirtPosZ(float pos) { virtSCPosZ = -1.0f * pos/100.f; }
-
-
-};
-
-
-#endif//INCLUDED_SCSERVER_H
-//END