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-rw-r--r--FaceTrackNoIR/tracker.cpp170
1 files changed, 133 insertions, 37 deletions
diff --git a/FaceTrackNoIR/tracker.cpp b/FaceTrackNoIR/tracker.cpp
index 30247cd9..c22961bd 100644
--- a/FaceTrackNoIR/tracker.cpp
+++ b/FaceTrackNoIR/tracker.cpp
@@ -23,6 +23,8 @@
*********************************************************************************/
/*
Modifications (last one on top):
+ 20100601 - WVR: Added DirectInput keyboard-handling. '=' used for center,
+ 'BACK' for start (+center)/stop.
20100517 - WVR: Added upstream command(s) from FlightGear
20100523 - WVR: Checkboxes to invert 6DOF's was implemented. Multiply by
1 or (-1).
@@ -30,10 +32,6 @@
#include "tracker.h"
#include "FaceTrackNoIR.h"
-void initDInput(HINSTANCE hInstance, HWND hWnd); // sets up and initializes DirectInput
-void detect_input(void); // gets the current input state
-void cleanDInput(void); // closes DirectInput and releases memory
-
using namespace sm::faceapi;
using namespace sm::faceapi::qt;
@@ -45,8 +43,21 @@ float Tracker::initial_headPosZ = 0.0f;
float Tracker::headRotX = 0.0f;
float Tracker::headRotY = 0.0f;
float Tracker::headRotZ = 0.0f;
+
+// Offsets, to center headpos while tracking
+float Tracker::offset_headPosX = 0.0f;
+float Tracker::offset_headPosY = 0.0f;
+float Tracker::offset_headPosZ = 0.0f;
+
+float Tracker::offset_headRotX = 0.0f;
+float Tracker::offset_headRotY = 0.0f;
+float Tracker::offset_headRotZ = 0.0f;
+
+// Flags
bool Tracker::confid = false;
bool Tracker::set_initial = false;
+bool Tracker::do_tracking = true;
+bool Tracker::do_center = false;
float Tracker::sensYaw = 1.0f;
float Tracker::sensPitch = 1.0f;
@@ -62,6 +73,13 @@ float Tracker::invertX = 1.0f;
float Tracker::invertY = 1.0f;
float Tracker::invertZ = 1.0f;
+float Tracker::thresYaw = 1.0f;
+float Tracker::thresPitch = 1.0f;
+float Tracker::thresRoll = 1.0f;
+float Tracker::thresX = 1.0f;
+float Tracker::thresY = 1.0f;
+float Tracker::thresZ = 1.0f;
+
float Tracker::rotNeutralZone = 0.087f; // Neutral Zone for rotations (rad)
/** constructor empty **/
@@ -165,6 +183,22 @@ void Tracker::run() {
LPDIRECTINPUTDEVICE8 dinkeyboard; // the pointer to the keyboard device
BYTE keystate[256]; // the storage for the key-information
HRESULT retAcquire;
+ bool lastMinusKey = false; // Remember state, to detect rising edge
+ bool lastEqualsKey = false;
+
+ float prevYaw = 0.0f; // Remember previous Raw, to filter jitter
+ float prevPitch = 0.0f;
+ float prevRoll = 0.0f;
+ float prevX = 0.0f;
+ float prevY = 0.0f;
+ float prevZ = 0.0f;
+
+ float newYaw = 0.0f; // Local new Raw, to filter jitter
+ float newPitch = 0.0f;
+ float newRoll = 0.0f;
+ float newX = 0.0f;
+ float newY = 0.0f;
+ float newZ = 0.0f;
//
// Setup the DirectInput for keyboard strokes
@@ -174,33 +208,21 @@ void Tracker::run() {
(void**)&din, NULL) != DI_OK) { // COM stuff, so we'll set it to NULL
qDebug() << "Tracker::setup DirectInput8 Creation failed!" << GetLastError();
}
- else {
- qDebug() << "Tracker::setup DirectInput8 Creation OK!";
- }
// create the keyboard device
if (din->CreateDevice(GUID_SysKeyboard, &dinkeyboard, NULL) != DI_OK) {
qDebug() << "Tracker::setup CreateDevice function failed!" << GetLastError();
}
- else {
- qDebug() << "Tracker::setup CreateDevice function OK!";
- }
// set the data format to keyboard format
if (dinkeyboard->SetDataFormat(&c_dfDIKeyboard) != DI_OK) {
qDebug() << "Tracker::setup SetDataFormat function failed!" << GetLastError();
}
- else {
- qDebug() << "Tracker::setup SetDataFormat function OK!";
- }
// set the control you will have over the keyboard
if (dinkeyboard->SetCooperativeLevel(mainApp->winId(), DISCL_NONEXCLUSIVE | DISCL_BACKGROUND) != DI_OK) {
qDebug() << "Tracker::setup SetCooperativeLevel function failed!" << GetLastError();
}
- else {
- qDebug() << "Tracker::setup SetCooperativeLevel function OK!";
- }
forever
{
@@ -227,15 +249,32 @@ void Tracker::run() {
qDebug() << "Tracker::run GetDeviceState function failed!" << GetLastError();
}
else {
- qDebug() << "Tracker::run GetDeviceState function OK!";
- if(keystate[DIK_HOME] & 0x80) {
- qDebug() << "Tracker::run() says HOME pressed";
+ //
+ // Check the state of the MINUS key (= Start/Stop tracking) and EQUALS key (= Center)
+ //
+ if ( (keystate[DIK_BACK] & 0x80) && (!lastMinusKey) ) {
+ Tracker::do_tracking = !Tracker::do_tracking;
+
+ //
+ // To start tracking again and be '0', execute Center command too
+ //
+ if (Tracker::do_tracking) {
+ Tracker::do_center = true;
+ }
+ qDebug() << "Tracker::run() says BACK pressed, do_tracking =" << Tracker::do_tracking;
}
+ lastMinusKey = (keystate[DIK_BACK] & 0x80); // Remember
+
+ if ( (keystate[DIK_EQUALS] & 0x80) && (!lastEqualsKey) ) {
+ Tracker::do_center = true;
+ qDebug() << "Tracker::run() says EQUALS pressed";
+ }
+ lastEqualsKey = (keystate[DIK_EQUALS] & 0x80); // Remember
}
}
//if the confidence is good enough the headpose will be updated **/
- if(Tracker::confid) {
+ if (Tracker::confid) {
//
// Most games need an offset to the initial position and NOT the
@@ -268,30 +307,87 @@ void Tracker::run() {
// Add the raw values to the QList, so they can be smoothed.
// The raw value that enters the QList is first (evt.) inverted and corrected for Neutral Zone.
//
- addRaw2List ( &rawPitchList, intMaxPitchItems, getCorrectedNewRaw ( Tracker::invertPitch * Tracker::headRotX , Tracker::rotNeutralZone ) );
- addRaw2List ( &rawYawList, intMaxYawItems, getCorrectedNewRaw ( Tracker::invertYaw * Tracker::headRotY , Tracker::rotNeutralZone ) );
- addRaw2List ( &rawRollList, intMaxRollItems, getCorrectedNewRaw ( Tracker::invertRoll * Tracker::headRotZ , Tracker::rotNeutralZone ) );
+ newPitch = Tracker::headRotX;
+ if ( (fabs (newPitch - prevPitch) ) < Tracker::thresPitch ) { // delta smaller than threshold?
+ newPitch = prevPitch;
+ }
+ else {
+ prevPitch = newPitch;
+ }
+ addRaw2List ( &rawPitchList, intMaxPitchItems, getCorrectedNewRaw ( Tracker::invertPitch * newPitch , Tracker::rotNeutralZone ) );
+
+ newYaw = Tracker::headRotY;
+ if ( (fabs (newYaw - prevYaw) ) < Tracker::thresYaw ) { // delta smaller than threshold?
+ newYaw = prevYaw;
+ }
+ else {
+ prevYaw = newYaw;
+ }
+ addRaw2List ( &rawYawList, intMaxYawItems, getCorrectedNewRaw ( Tracker::invertYaw * newYaw, Tracker::rotNeutralZone ) );
+
+ newRoll = Tracker::headRotZ;
+ if ( (fabs (newRoll - prevRoll) ) < Tracker::thresRoll ) { // delta smaller than threshold?
+ newRoll = prevRoll;
+ }
+ else {
+ prevRoll = newRoll;
+ }
+ addRaw2List ( &rawRollList, intMaxRollItems, getCorrectedNewRaw ( Tracker::invertRoll * newRoll , Tracker::rotNeutralZone ) );
+
addRaw2List ( &rawXList, intMaxXItems, Tracker::invertX * Tracker::headPosX * 1000.0f );
addRaw2List ( &rawYList, intMaxYItems, Tracker::invertY * Tracker::headPosY * 1000.0f );
addRaw2List ( &rawZList, intMaxZItems, ( Tracker::invertZ * Tracker::headPosZ - Tracker::initial_headPosZ ) * 1000.0f );
}
//
- // Also send the Virtual Pose to FT-server
+ // If Center is pressed, copy the current values to the offsets.
//
- server_FT->setVirtRotX( Tracker::sensPitch * getSmoothFromList( &rawPitchList ) );
- server_FT->setVirtRotY( Tracker::sensYaw * getSmoothFromList( &rawYawList ) );
- server_FT->setVirtRotZ( Tracker::sensRoll * getSmoothFromList( &rawRollList ) );
- server_FT->setVirtPosX ( Tracker::sensX * getSmoothFromList( &rawXList ) );
- server_FT->setVirtPosY ( Tracker::sensY * getSmoothFromList( &rawYList ) );
- server_FT->setVirtPosZ ( Tracker::sensZ * getSmoothFromList( &rawZList ) );
-
- server_FG->setVirtRotX( getDegreesFromRads ( Tracker::sensPitch * getSmoothFromList( &rawPitchList ) ) );
- server_FG->setVirtRotY( getDegreesFromRads ( Tracker::sensYaw * getSmoothFromList( &rawYawList ) ) );
- server_FG->setVirtRotZ( getDegreesFromRads ( Tracker::sensRoll * getSmoothFromList( &rawRollList ) ) );
- server_FG->setVirtPosX ( ( Tracker::sensX * getSmoothFromList( &rawXList ) ) / 1000.0f );
- server_FG->setVirtPosY ( ( Tracker::sensY * getSmoothFromList( &rawYList ) ) / 1000.0f );
- server_FG->setVirtPosZ ( ( Tracker::sensZ * getSmoothFromList( &rawZList ) ) / 1000.0f );
+ if (Tracker::do_center) {
+ offset_headRotX = getSmoothFromList( &rawPitchList );
+ offset_headRotY = getSmoothFromList( &rawYawList );
+ offset_headRotZ = getSmoothFromList( &rawRollList );
+ offset_headPosX = getSmoothFromList( &rawXList );
+ offset_headPosY = getSmoothFromList( &rawYList );
+ offset_headPosZ = getSmoothFromList( &rawZList );
+ Tracker::do_center = false;
+ }
+
+ if (Tracker::do_tracking) {
+ //
+ // Also send the Virtual Pose to FT-server and FG-server
+ //
+ server_FT->setVirtRotX ( Tracker::sensPitch * getSmoothFromList( &rawPitchList ) - offset_headRotX );
+ server_FT->setVirtRotY ( Tracker::sensYaw * getSmoothFromList( &rawYawList ) - offset_headRotY );
+ server_FT->setVirtRotZ ( Tracker::sensRoll * getSmoothFromList( &rawRollList ) - offset_headRotZ );
+ server_FT->setVirtPosX ( Tracker::sensX * getSmoothFromList( &rawXList ) - offset_headPosX );
+ server_FT->setVirtPosY ( Tracker::sensY * getSmoothFromList( &rawYList ) - offset_headPosY );
+ server_FT->setVirtPosZ ( Tracker::sensZ * getSmoothFromList( &rawZList ) - offset_headPosZ );
+
+ server_FG->setVirtRotX ( getDegreesFromRads ( Tracker::sensPitch * getSmoothFromList( &rawPitchList ) - offset_headRotX ) );
+ server_FG->setVirtRotY ( getDegreesFromRads ( Tracker::sensYaw * getSmoothFromList( &rawYawList ) - offset_headRotY ) );
+ server_FG->setVirtRotZ ( getDegreesFromRads ( Tracker::sensRoll * getSmoothFromList( &rawRollList ) - offset_headRotZ ) );
+ server_FG->setVirtPosX ( ( Tracker::sensX * getSmoothFromList( &rawXList ) - offset_headPosX ) / 1000.0f );
+ server_FG->setVirtPosY ( ( Tracker::sensY * getSmoothFromList( &rawYList ) - offset_headPosY ) / 1000.0f );
+ server_FG->setVirtPosZ ( ( Tracker::sensZ * getSmoothFromList( &rawZList ) - offset_headPosZ ) / 1000.0f );
+ }
+ else {
+ //
+ // Go to initial position
+ //
+ server_FT->setVirtRotX ( 0.0f );
+ server_FT->setVirtRotY ( 0.0f );
+ server_FT->setVirtRotZ ( 0.0f );
+ server_FT->setVirtPosX ( 0.0f );
+ server_FT->setVirtPosY ( 0.0f );
+ server_FT->setVirtPosZ ( 0.0f );
+
+ server_FG->setVirtRotX( 0.0f );
+ server_FG->setVirtRotY( 0.0f );
+ server_FG->setVirtRotZ( 0.0f );
+ server_FG->setVirtPosX ( 0.0f );
+ server_FG->setVirtPosY ( 0.0f );
+ server_FG->setVirtPosZ ( 0.0f );
+ }
//for lower cpu load
msleep(50);