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-rw-r--r--filter-tom/lang/stub.ts78
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diff --git a/filter-tom/lang/stub.ts b/filter-tom/lang/stub.ts
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+<?xml version="1.0" encoding="utf-8"?>
+<!DOCTYPE TS>
+<TS version="2.1" language="stub">
+<context>
+ <name>UICdialog_tom</name>
+ <message>
+ <source>Dialog</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>X</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Y</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Z</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Yaw</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Pitch</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Roll</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>°/s</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>mm/s</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Responsiveness</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>10.0</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Drift speeds</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>50</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>100</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Natural movement filter: cancels higher frequency noise and the natural tendency for our heads to drift even when we think we are sitting still.</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Instructions: Set all sliders to minimum. Then on an axis by axis basis: First, increase responsiveness until the filter only just cancels jerkiness for faster head movements. Second, increase drift speed until the filter only just cancels drift movement when your head is still.</source>
+ <translation type="unfinished"></translation>
+ </message>
+</context>
+<context>
+ <name>tomDll</name>
+ <message>
+ <source>Tom</source>
+ <translation type="unfinished"></translation>
+ </message>
+</context>
+</TS>