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+/************************************************************************************
+ * * FTTypes FTTypes contains the specific type definitions for the *
+ * * FreeTrack protocol. *
+ * * It was loosely translated from FTTypes.pas *
+ * * which was created by the FreeTrack-team. *
+ * * *
+ * * Wim Vriend (Developing) *
+ * * Ron Hendriks (Testing and Research) *
+ * * *
+ * * Homepage <http://facetracknoir.sourceforge.net/home/default.htm> *
+ * * *
+ * * This program is distributed in the hope that it will be useful, but *
+ * * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *
+ * * or FITNESS FOR A PARTICULAR PURPOSE. *
+ * * *
+ * * The FTTypes sources were translated from the original Delphi sources *
+ * * created by the FreeTrack developers. *
+ */
+
+#pragma once
+
+#ifndef _MSC_VER
+# include <inttypes.h>
+#else
+typedef unsigned __int32 uint32_t;
+typedef __int32 int32_t;
+#endif
+
+#define FREETRACK_HEAP "FT_SharedMem"
+#define FREETRACK_MUTEX "FT_Mutext"
+
+/* only 6 headpose floats and the data id are filled -sh */
+typedef struct __FTData {
+ int DataID;
+ int CamWidth;
+ int CamHeight;
+ /* virtual pose */
+ float Yaw; /* positive yaw to the left */
+ float Pitch; /* positive pitch up */
+ float Roll; /* positive roll to the left */
+ float X;
+ float Y;
+ float Z;
+ /* raw pose with no smoothing, sensitivity, response curve etc. */
+ float RawYaw;
+ float RawPitch;
+ float RawRoll;
+ float RawX;
+ float RawY;
+ float RawZ;
+ /* raw points, sorted by Y, origin top left corner */
+ float X1;
+ float Y1;
+ float X2;
+ float Y2;
+ float X3;
+ float Y3;
+ float X4;
+ float Y4;
+} FTData;
+
+/* we add some shit at the end for other legacy proto, sadly */
+
+typedef struct __FTHeap {
+ FTData data;
+ int32_t GameID;
+ unsigned char table[8];
+ int32_t GameID2;
+} FTHeap;