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Diffstat (limited to 'ftnoir_posewidget/glwidget.h')
-rw-r--r--ftnoir_posewidget/glwidget.h99
1 files changed, 71 insertions, 28 deletions
diff --git a/ftnoir_posewidget/glwidget.h b/ftnoir_posewidget/glwidget.h
index 3d0e590a..9525f7d4 100644
--- a/ftnoir_posewidget/glwidget.h
+++ b/ftnoir_posewidget/glwidget.h
@@ -28,46 +28,89 @@
#define GLWIDGET_H
#include <QtGui>
-#include <QGLWidget>
+#include <QPixmap>
#include "ftnoir_tracker_base/ftnoir_tracker_base.h"
-class QGLShaderProgram;
+struct Point {
+ Point(int x, int y) :
+ x(x), y(y)
+ {
+ }
+ Point() :
+ x(0), y(0)
+ {
+ }
+ int x, y;
+};
+
+struct Vec3f {
+ double x, y, z;
+ Vec3f(double x, double y, double z) :
+ x(x), y(y), z(z)
+ {
+ }
+ Vec3f() :
+ x(0), y(0), z(0)
+ {
+ }
+};
-class FTNOIR_TRACKER_BASE_EXPORT GLWidget : public QGLWidget
+struct Vec2f {
+ double x, y;
+ Vec2f(double x, double y) :
+ x(x), y(y)
+ {
+ }
+ Vec2f() :
+ x(0), y(0)
+ {
+ }
+};
+
+class FTNOIR_TRACKER_BASE_EXPORT GLWidget : public QWidget
{
Q_OBJECT
public:
- GLWidget(QWidget *parent = 0, QGLWidget *shareWidget = 0);
+ GLWidget(QWidget *parent);
~GLWidget();
-
- QSize minimumSizeHint() const;
- QSize sizeHint() const;
- void rotateBy(int xAngle, int yAngle, int zAngle);
- void setClearColor(const QColor &color);
-
-signals:
- void clicked();
-
+ void rotateBy(double xAngle, double yAngle, double zAngle);
+
protected:
- void initializeGL();
- void paintGL();
- void resizeGL(int width, int height);
+ void paintEvent ( QPaintEvent * event );
private:
- void makeObject();
+ Point project(const Vec3f& point) {
+ Point rect;
- QColor clearColor;
- QPoint lastPos;
- int xRot;
- int yRot;
- int zRot;
- GLuint textures[6];
- QVector<QVector3D> vertices;
- QVector<QVector2D> texCoords;
-#ifdef QT_OPENGL_ES_2
- QGLShaderProgram *program;
-#endif
+ rect.x = point.x * matrix[0]
+ + point.y * matrix[1]
+ + point.z * matrix[2];
+ rect.y = point.x * matrix[3]
+ + point.y * matrix[4]
+ + point.z * matrix[5];
+
+ return rect;
+ }
+ Vec3f project2(const Vec3f& point) {
+ Vec3f rect;
+
+ rect.x = point.x * matrix[0]
+ + point.y * matrix[1]
+ + point.z * matrix[2];
+ rect.y = point.x * matrix[3]
+ + point.y * matrix[4]
+ + point.z * matrix[5];
+ rect.z = point.x * matrix[6]
+ + point.y * matrix[7]
+ + point.z * matrix[8];
+ return rect;
+ }
+ void project_quad_texture();
+ double matrix[9];
+ QImage front;
+ QImage back;
+ QPixmap pixmap;
};
#endif