diff options
Diffstat (limited to 'ftnoir_protocol_mouse/ftnoir_protocol_mouse.cpp')
-rw-r--r-- | ftnoir_protocol_mouse/ftnoir_protocol_mouse.cpp | 202 |
1 files changed, 101 insertions, 101 deletions
diff --git a/ftnoir_protocol_mouse/ftnoir_protocol_mouse.cpp b/ftnoir_protocol_mouse/ftnoir_protocol_mouse.cpp index 16a501b6..6b013d74 100644 --- a/ftnoir_protocol_mouse/ftnoir_protocol_mouse.cpp +++ b/ftnoir_protocol_mouse/ftnoir_protocol_mouse.cpp @@ -1,101 +1,101 @@ -/********************************************************************************
-* FaceTrackNoIR This program is a private project of the some enthusiastic *
-* gamers from Holland, who don't like to pay much for *
-* head-tracking. *
-* *
-* Copyright (C) 2010-2011 Wim Vriend (Developing) *
-* Ron Hendriks (Researching and Testing) *
-* *
-* Homepage *
-* *
-* This program is free software; you can redistribute it and/or modify it *
-* under the terms of the GNU General Public License as published by the *
-* Free Software Foundation; either version 3 of the License, or (at your *
-* option) any later version. *
-* *
-* This program is distributed in the hope that it will be useful, but *
-* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *
-* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for *
-* more details. *
-* *
-* You should have received a copy of the GNU General Public License along *
-* with this program; if not, see <http://www.gnu.org/licenses/>. *
-* *
-* FTNoIR_Protocol_Mouse The Class, that communicates headpose-data by *
-* generating Mouse commands. *
-* Many games (like FPS's) support Mouse-look features, *
-* but no face-tracking. *
-********************************************************************************/
-#include "ftnoir_protocol_mouse.h"
-#include "facetracknoir/global-settings.h"
-
-/** constructor **/
-FTNoIR_Protocol::FTNoIR_Protocol()
-{
- loadSettings();
-}
-
-/** destructor **/
-FTNoIR_Protocol::~FTNoIR_Protocol()
-{
-}
-
-//
-// Load the current Settings from the currently 'active' INI-file.
-//
-void FTNoIR_Protocol::loadSettings() {
- QSettings settings("opentrack"); // Registry settings (in HK_USER)
-
- QString currentFile = settings.value ( "SettingsFile", QCoreApplication::applicationDirPath() + "/Settings/default.ini" ).toString();
- QSettings iniFile( currentFile, QSettings::IniFormat ); // Application settings (in INI-file)
-
- iniFile.beginGroup ( "Mouse" );
- Mouse_X = (FTN_AngleName) (iniFile.value ( "Mouse_X", 0 ).toInt());
- Mouse_Y = (FTN_AngleName) (iniFile.value ( "Mouse_Y", 0 ).toInt());
- iniFile.endGroup ();
-}
-
-//
-// Update Headpose in Game.
-//
-void FTNoIR_Protocol::sendHeadposeToGame(double *headpose, double *rawheadpose ) {
- float fMouse_X = 0;
- float fMouse_Y = 0;
-
- if (Mouse_X > 0 && Mouse_X <= 6)
- fMouse_X = headpose[Mouse_X-1] / (Mouse_X < 3 ? 100 : 180);
-
- if (Mouse_Y > 0 && Mouse_Y <= 6)
- fMouse_Y = headpose[Mouse_Y-1] / (Mouse_Y < 3 ? 100 : 180);
-
- RECT desktop;
- const HWND hDesktop = GetDesktopWindow();
- if (hDesktop != NULL && GetWindowRect(hDesktop, &desktop)) {
- fMouse_X *= desktop.right;
- fMouse_Y *= desktop.bottom;
- SetCursorPos(fMouse_X + desktop.right/2, fMouse_Y + desktop.bottom/2);
- }
-}
-
-//
-// Returns 'true' if all seems OK.
-//
-bool FTNoIR_Protocol::checkServerInstallationOK()
-{
-
- return true;
-}
-
-////////////////////////////////////////////////////////////////////////////////
-// Factory function that creates instances if the Protocol object.
-
-// Export both decorated and undecorated names.
-// GetProtocol - Undecorated name, which can be easily used with GetProcAddress
-// Win32 API function.
-// _GetProtocol@0 - Common name decoration for __stdcall functions in C language.
-//#pragma comment(linker, "/export:GetProtocol=_GetProtocol@0")
-
-extern "C" FTNOIR_PROTOCOL_BASE_EXPORT IProtocol* CALLING_CONVENTION GetConstructor()
-{
- return new FTNoIR_Protocol;
-}
+/******************************************************************************** +* FaceTrackNoIR This program is a private project of the some enthusiastic * +* gamers from Holland, who don't like to pay much for * +* head-tracking. * +* * +* Copyright (C) 2010-2011 Wim Vriend (Developing) * +* Ron Hendriks (Researching and Testing) * +* * +* Homepage * +* * +* This program is free software; you can redistribute it and/or modify it * +* under the terms of the GNU General Public License as published by the * +* Free Software Foundation; either version 3 of the License, or (at your * +* option) any later version. * +* * +* This program is distributed in the hope that it will be useful, but * +* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * +* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * +* more details. * +* * +* You should have received a copy of the GNU General Public License along * +* with this program; if not, see <http://www.gnu.org/licenses/>. * +* * +* FTNoIR_Protocol_Mouse The Class, that communicates headpose-data by * +* generating Mouse commands. * +* Many games (like FPS's) support Mouse-look features, * +* but no face-tracking. * +********************************************************************************/ +#include "ftnoir_protocol_mouse.h" +#include "facetracknoir/global-settings.h" + +/** constructor **/ +FTNoIR_Protocol::FTNoIR_Protocol() +{ + loadSettings(); +} + +/** destructor **/ +FTNoIR_Protocol::~FTNoIR_Protocol() +{ +} + +// +// Load the current Settings from the currently 'active' INI-file. +// +void FTNoIR_Protocol::loadSettings() { + QSettings settings("opentrack"); // Registry settings (in HK_USER) + + QString currentFile = settings.value ( "SettingsFile", QCoreApplication::applicationDirPath() + "/Settings/default.ini" ).toString(); + QSettings iniFile( currentFile, QSettings::IniFormat ); // Application settings (in INI-file) + + iniFile.beginGroup ( "Mouse" ); + Mouse_X = (FTN_AngleName) (iniFile.value ( "Mouse_X", 0 ).toInt()); + Mouse_Y = (FTN_AngleName) (iniFile.value ( "Mouse_Y", 0 ).toInt()); + iniFile.endGroup (); +} + +// +// Update Headpose in Game. +// +void FTNoIR_Protocol::sendHeadposeToGame(double *headpose, double *rawheadpose ) { + float fMouse_X = 0; + float fMouse_Y = 0; + + if (Mouse_X > 0 && Mouse_X <= 6) + fMouse_X = headpose[Mouse_X-1] / (Mouse_X < 3 ? 100 : 180); + + if (Mouse_Y > 0 && Mouse_Y <= 6) + fMouse_Y = headpose[Mouse_Y-1] / (Mouse_Y < 3 ? 100 : 180); + + RECT desktop; + const HWND hDesktop = GetDesktopWindow(); + if (hDesktop != NULL && GetWindowRect(hDesktop, &desktop)) { + fMouse_X *= desktop.right; + fMouse_Y *= desktop.bottom; + SetCursorPos(fMouse_X + desktop.right/2, fMouse_Y + desktop.bottom/2); + } +} + +// +// Returns 'true' if all seems OK. +// +bool FTNoIR_Protocol::checkServerInstallationOK() +{ + + return true; +} + +//////////////////////////////////////////////////////////////////////////////// +// Factory function that creates instances if the Protocol object. + +// Export both decorated and undecorated names. +// GetProtocol - Undecorated name, which can be easily used with GetProcAddress +// Win32 API function. +// _GetProtocol@0 - Common name decoration for __stdcall functions in C language. +//#pragma comment(linker, "/export:GetProtocol=_GetProtocol@0") + +extern "C" FTNOIR_PROTOCOL_BASE_EXPORT IProtocol* CALLING_CONVENTION GetConstructor() +{ + return new FTNoIR_Protocol; +} |