diff options
Diffstat (limited to 'pose-widget/glwidget.cpp')
-rwxr-xr-x[-rw-r--r--] | pose-widget/glwidget.cpp | 59 |
1 files changed, 33 insertions, 26 deletions
diff --git a/pose-widget/glwidget.cpp b/pose-widget/glwidget.cpp index 8fbe046e..6da1948e 100644..100755 --- a/pose-widget/glwidget.cpp +++ b/pose-widget/glwidget.cpp @@ -12,6 +12,10 @@ #include <QPainter> #include <QPaintEvent> +#ifdef __GNUC__ +#pragma GCC diagnostic ignored "-Wnarrowing" +#endif + GLWidget::GLWidget(QWidget *parent) : QWidget(parent) { Q_INIT_RESOURCE(posewidget); @@ -31,17 +35,17 @@ void GLWidget::paintEvent ( QPaintEvent * event ) { p.drawImage(event->rect(), texture); } -void GLWidget::rotateBy(double xAngle, double yAngle, double zAngle, double x, double y, double z) +void GLWidget::rotateBy(float xAngle, float yAngle, float zAngle, float x, float y, float z) { - double c1 = cos(yAngle / 57.295781); - double s1 = sin(yAngle / 57.295781); - double c2 = cos(xAngle / 57.295781); - double s2 = sin(xAngle / 57.295781); - double c3 = cos(zAngle / 57.295781); - double s3 = sin(zAngle / 57.295781); + float c1 = cos(yAngle / 57.295781); + float s1 = sin(yAngle / 57.295781); + float c2 = cos(xAngle / 57.295781); + float s2 = sin(xAngle / 57.295781); + float c3 = cos(zAngle / 57.295781); + float s3 = sin(zAngle / 57.295781); - double foo[] = { + float foo[] = { c2*c3, -c2*s3, s2, c1*s3+c3*s1*s2, c1*c3-s1*s2*s3, -c2*s1, s1*s3-c1*c3*s2, c3*s1+c1*s2*s3, c1*c2, @@ -55,6 +59,7 @@ void GLWidget::rotateBy(double xAngle, double yAngle, double zAngle, double x, d class Triangle { + using num = GLWidget::num; public: Triangle(const vec2& p1, const vec2& p2, @@ -71,27 +76,29 @@ public: bool barycentric_coords(const vec2& px, vec2& uv) const { vec2 v2 = px - origin; - double dot12 = v1.dot(v2); - double dot02 = v0.dot(v2); - double u = (dot11 * dot02 - dot01 * dot12) * invDenom; - double v = (dot00 * dot12 - dot01 * dot02) * invDenom; + num dot12 = v1.dot(v2); + num dot02 = v0.dot(v2); + num u = (dot11 * dot02 - dot01 * dot12) * invDenom; + num v = (dot00 * dot12 - dot01 * dot02) * invDenom; uv = vec2({u, v}); return (u >= 0) && (v >= 0) && (u + v <= 1); } private: - double dot00, dot01, dot11, invDenom; + num dot00, dot01, dot11, invDenom; vec2 v0, v1, origin; }; static __inline vec3 normal(const vec3& p1, const vec3& p2, const vec3& p3) { + using num = GLWidget::num; + vec3 u = p2 - p1; vec3 v = p3 - p1; vec3 tmp = u.cross(v); - double i = 1./sqrt(tmp.dot(tmp)); + num i = 1./sqrt(tmp.dot(tmp)); return tmp * i; } @@ -100,14 +107,14 @@ void GLWidget::project_quad_texture() { const int sx = width(), sy = height(); vec2 pt[4]; const vec3 corners[] = { - vec3({0., 0., 0.}), - vec3({sx-1., 0., 0.}), - vec3({0., sy-1., 0.}), - vec3({sx-1., sy-1., 0.}) + vec3({0., 0, 0}), + vec3({sx-1, 0, 0}), + vec3({0, sy-1, 0}), + vec3({sx-1, sy-1, 0.}) }; for (int i = 0; i < 4; i++) { - pt[i] = project(vec3({corners[i].x() - sx/2., corners[i].y() - sy/2., 0})); + pt[i] = project(vec3({corners[i].x() - sx/2, corners[i].y() - sy/2, 0})); pt[i].x() += sx/2.; pt[i].y() += sy/2.; } @@ -121,7 +128,7 @@ void GLWidget::project_quad_texture() { normal2 = normal(foo[0], foo[1], foo[2]); } - double dir = normal1.dot(normal2); + num dir = normal1.dot(normal2); QImage& tex = dir < 0 ? back : front; @@ -137,8 +144,8 @@ void GLWidget::project_quad_texture() { const vec2 projected[2][3] = { { p2[0], p2[1], p2[2] }, { p2[3], p2[1], p2[2] } }; const vec2 origs[2][3] = { - { vec2({0., 0.}), vec2({ow-1., 0.}), vec2({0., oh-1.}) }, - { vec2({ow-1., oh-1.}), vec2({ow-1., 0.}), vec2({0., oh-1.}) } + { vec2({0, 0}), vec2({ow-1, 0}), vec2({0, oh-1}) }, + { vec2({ow-1, oh-1}), vec2({ow-1, 0}), vec2({0, oh-1}) } }; const Triangle triangles[2] = { Triangle(projected[0][0], projected[0][1], projected[0][2]), @@ -160,7 +167,7 @@ void GLWidget::project_quad_texture() { for (int y = 0; y < sy; y++) for (int x = 0; x < sx; x++) { - vec2 pos({(double)x, (double)y}); + vec2 pos({(num)x, (num)y}); for (int i = 0; i < 2; i++) { vec2 uv; if (triangles[i].barycentric_coords(pos, uv)) @@ -190,12 +197,12 @@ void GLWidget::project_quad_texture() { vec2 GLWidget::project(const vec3 &point) { vec3 ret = rotation * point; - double z = std::max(.75, 1. + translation.z()/-60.); + num z = std::max<num>(.75, 1. + translation.z()/-60); int w = width(), h = height(); - double x = w * translation.x() / 2. / -40.; + num x = w * translation.x() / 2 / -40; if (std::abs(x) > w/2) x = x > 0 ? w/2 : w/-2; - double y = h * translation.y() / 2. / -40.; + num y = h * translation.y() / 2 / -40; if (std::abs(y) > h/2) y = y > 0 ? h/2 : h/-2; return vec2 { z * (ret.x() + x), z * (ret.y() + y) }; |