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-__________________________________________________________________
-
- - WiiYourself! - native C++ Wiimote library v1.15
- (c) gl.tter 2007-10 - http://gl.tter.org
-__________________________________________________________________
-
-This marks the likely-final release of my free & fully-featured
- Wiimote native C++ library for Windows.
-
-Originally based on Brian Peek's 'Managed Wiimote Library'
- (http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx)
- I then rewrote and extended it considerably.
-
-There's no documentation - check Brian's article for a good
-overview and general 'Wiimote with Windows' info - but the
-source code has extensive comments, and the demo app should help
-you make sense of it all. Any questions, join my mailing list
-(below).
-
-Check License.txt for the (few) conditions of use, and
- History.txt for important changes from previous versions.
-_____
-
-Notes:
-
- - the library consists only of wiimote.cpp & wiimote.h. Simply add
- them to your project and include the header.
-
- - VC 2005 & 2008 projects, and a MSYS makefile for MinGW for the
- demo program are included.
-
- - for MSYS:
- at the MSYS prompt type: make -f Makefile.MSYS
- (it will create a folder named MinGW whith the binaries
- and proper folder structure)
-
- - The Windows Driver Development Kit (WDK or DDK) is required to
- build (for the HID API). It's a free download from MS page
- (no need to register). Currently it's found here (or search
- for it on microsoft.com):
-
- 'Windows Driver Kit (WDK) 7.1.0'
- http://www.microsoft.com/whdc/DevTools/WDK/WDKpkg.mspx
-
- Unfortunately it changes frequently so the instructions below
- may be wrong or incomplete. Google or ask on my mailing
- list for help if needed:
-
- - add its 'inc' and 'inc/api' dirs to your include paths
- (make sure they are *above* other paths, ie. searched first)
-
- - add its 'lib/win7/i386' dir to your library paths.
-
- You can also use earlier versions known as the 'DDK'. The parts
- of the HID API I use haven't changed in a long time. These paths
- are usually used:
-
- - add 'inc/wxp' dir to your include paths (*above* others)
- - add 'lib/wxp/i386' to your library paths.
-
- Notes:
- - do _not_ add any 'STL' paths from the WDK/DDK as they can cause
- build problems.
- - the order of your include paths can be important. If you placed
- them above the paths and are still getting compilation errors,
- try moving them around.
-
- - The library is Unicode-ready via <tchar.h> (see demo project).
-
- - if you're not using VC you need to link with these libraries:
- setupapi.lib
- winmm.lib
- hid.lib (from the DDK)
-__________________________
-
-Wiimote installation notes:
-
- The Wiimote needs to be 'paired' (Bluetooth connected) with the
- PC before you can install/use it. Pressing 1 & 2 simultaneously
- puts it into 'discoverable' mode for a few seconds (LEDs will
- flash - the number of LEDs reflects the battery level).
-
- It will be detected as 'Nintendo RVL-CNT-01'.
-
- Stack-specific instructions:
-
- - Windows' built-in Bluetooth stack:
-
- 1) open up the Bluetooth control panel.
- 2) press _and hold_ 1 & 2 on the wiimote (LEDs flash) until the
- installation is complete (otherwise the wiimote usually times
- out half-way through the procedure, and although it may seem
- to have installed it's never 'connected' and doesn't work).
- 3) add a new device - it should find it. don't use a password.
- 4) when the installation is fully complete, let go of 1&2. The
- Bluetooth panel should now show it 'connected'.
-
- if something goes wrong you need to uninstall it and try again.
-
- if you un-pair the wiimote later (see below), it seems you need
- to remove and install it all over again to get it to work (if you
- know a workaround, let me know).
-
- - Toshiba stack:
-
- straight forward, press 1 & 2 on the Wiimote (you don't need to
- hold them if you're quick) and click 'New Connection'.
-
- once found, you can pair it anytime again by right-clicking its
- device icon (and pressing 1 & 2 as before) - you can also set up
- a desktop shortcut that enters discovery mode immediately.
-
- - Widcomm stack:
-
- 1) Open 'My Bluetooth Places'.
- 2) Press and hold 1 & 2 (until the process is complete).
- 3) Click 'View Devices in Range'.
- 4) Wiimote is detected as Nintendo RVL-CNT-01.
- 5) Select it, then click 'Bluetooth Setup Wizard'.
- 5) Click 'Skip' (no password).
- 6) Now it should be connected (you can let go of 1 & 2).
-
- Troubleshooting:
- - the device seems to be connected but the Demo can't find it
- (CreateFile() fails with error 5 'Access Denied'),
- or - it disconnects almost immediately after connection
- or - asks for a password a few seconds after connection
-
- Try uninstalling all HID devices from Device Manager, and then
- redetecting them with 'Scan for hardware changes' (I had all
- these problems and that fixed it for me).
-
- - Other stacks
-
- similar to the above (contribute instructions?)
-
-
- - Disconnect/un-pair to save power (any stack):
-
- hold the Wiimote Power button for a few seconds - it automatically
- unpairs itself, re-enters pairing mode for a few seconds
- (flashing LEDs), then times out and (effecively) switches off.
-
-__________________________
-
-Balance Boards notes:
-
- Balance Boards are installed using the same procedure as wiimotes, by
- holding the 'Sync' button in the battery compartment. The Bluetooth
- stack detectes them as 'Nintendo RVL-WBC-01'.
-
- They report to the library as wiimotes, with a permanent BALANCE_BOARD
- extension. They only have one button (A), and no IR/Acceleration/Rumble
- or Speaker support. There is only one supported 'report type' so the
- library sets this automatically (see the demo for details).
-
- You can detect them with the wiimote::IsBalanceBoard() call.
-
- The boards tested so far all report up to ~ +-2.5KB weight offsets even
- where there is no weight placed on them (ie. 'at rest'). It is unknown
- if this is normal sensor inaccuracy/drift, or if the calibration values
- read from the board are interpreted incorrectly. For now the library
- automatically subtracts the first incoming sensor values after a Connect()
- call from all future non-raw values (the raw values are never modified).
-
- The offsets used are exposed in wiimote_state::balance_board::AtRestKG.
-
- - if the board wasn't at rest during the Connect() call these offsets
- will be wrong - the app can measure them manually (when the board
- is at rest) by calling wiimote::CalibrateAtRest().
-
-__________________________
-
-MotionPlus notes:
-
- Once activated it's reported like any other extension, but needs to be
- manually enabled (see demo for an example):
- - Test first if it's connected via MotionPlusConnected()
- - Then call EnableMotionPlus()
- - It will then replace any other extension connected to it, unil you
- disable the Motion+ again with DisableMotionPlus().
-
- The speed values are believed to be correct. The calibration values are not
- yet understood, so the data is currently uncalibrated.
-
- Some technical details are mentioned in this interview with the MotionPlus
- hardware/software engineers:
- http://uk.wii.com/wii/en_GB/software/iwata_asks_motionplus_volume_1_2162.html#top
-
-
- * Special thanks to the guys at WiiBrew.org, and all contributing hackers *
- for figuring out & documenting the wiimote protocols:
- http://wiibrew.org/wiki/Wiimote/Extension_Controllers#Wii_Motion_Plus
-
-
-Sign up to the mailing list to stay in the loop, exchange ideas or help each
- other out: http://gl.tter.org/mailman/listinfo/wiiyourself_gl.tter.org
-__
-
-gl.tter (glATr-i-lDOTnet)
-
-