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/********************************************************************************
* FaceTrackNoIR		This program is a private project of the some enthusiastic	*
*					gamers from Holland, who don't like to pay much for			*
*					head-tracking.												*
*																				*
* Copyright (C) 2012	Wim Vriend (Developing)									*
*						Ron Hendriks (Researching and Testing)					*
*																				*
* Homepage:			http://facetracknoir.sourceforge.net/home/default.htm		*
*																				*
* This program is free software; you can redistribute it and/or modify it		*
* under the terms of the GNU General Public License as published by the			*
* Free Software Foundation; either version 3 of the License, or (at your		*
* option) any later version.													*
*																				*
* This program is distributed in the hope that it will be useful, but			*
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY	*
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for	*
* more details.																	*
*																				*
* You should have received a copy of the GNU General Public License along		*
* with this program; if not, see <http://www.gnu.org/licenses/>.				*
*********************************************************************************/
#include "tracker.h"
#include "facetracknoir.h"

#if defined(_WIN32)
#   include <windows.h>
#endif

/** constructor **/
Tracker::Tracker( FaceTrackNoIR *parent ) :
    should_quit(false),
    do_center(false),
    enabled(true)
{
    // Retieve the pointer to the parent
	mainApp = parent;
	// Load the settings from the INI-file
}

Tracker::~Tracker()
{
}

static void get_curve(double pos, double& out, THeadPoseDOF& axis) {
    bool altp = (pos < 0) && axis.altp;
    if (altp) {
        out = axis.invert * axis.curveAlt.getValue(pos);
        axis.curve.setTrackingActive( false );
        axis.curveAlt.setTrackingActive( true );
    }
    else {
        out = axis.invert * axis.curve.getValue(pos);
        axis.curve.setTrackingActive( true );
        axis.curveAlt.setTrackingActive( false );
    }
    out += axis.zero;
}

/** QThread run method @override **/
void Tracker::run() {
    T6DOF target_camera;
    T6DOF new_camera;
    
    /** Direct Input variables **/
    T6DOF offset_camera;
    T6DOF gameoutput_camera;
    
    bool bTracker1Confid = false;
    bool bTracker2Confid = false;
    
    double newpose[6];
    double last_post_filter[6];
    
#if defined(_WIN32)
    (void) timeBeginPeriod(1);
#endif
    
    for (;;)
	{
        if (should_quit)
            break;

        for (int i = 0; i < 6; i++)
            newpose[i] = 0;

        //
        // The second tracker serves as 'secondary'. So if an axis is written by the second tracker it CAN be overwritten by the Primary tracker.
        // This is enforced by the sequence below.
        //
        if (Libraries->pSecondTracker) {
            bTracker2Confid = Libraries->pSecondTracker->GiveHeadPoseData(newpose);
        }

        if (Libraries->pTracker) {
            bTracker1Confid = Libraries->pTracker->GiveHeadPoseData(newpose);
        }

        {
            QMutexLocker foo(&mtx);
            const bool confid = bTracker1Confid || bTracker2Confid;
            
            if ( confid ) {
                for (int i = 0; i < 6; i++)
                    mainApp->axis(i).headPos = newpose[i];
            }
            
            //
            // If Center is pressed, copy the current values to the offsets.
            //
            if (do_center)  {
                //
                // Only copy valid values
                //
                for (int i = 0; i < 6; i++)
                    offset_camera.axes[i] = mainApp->axis(i).headPos;
                
                Tracker::do_center = false;
                
                if (Libraries->pFilter)
                    Libraries->pFilter->Initialize();
            }
            
            if (confid && enabled) {
                // get values
                for (int i = 0; i < 6; i++)
                    target_camera.axes[i] = mainApp->axis(i).headPos;
                
                // do the centering
                target_camera = target_camera - offset_camera;
                
                //
                // Use advanced filtering, when a filter was selected.
                //
                if (Libraries->pFilter) {
                    for (int i = 0; i < 6; i++)
                        last_post_filter[i] = gameoutput_camera.axes[i];
                    Libraries->pFilter->FilterHeadPoseData(target_camera.axes, new_camera.axes, last_post_filter);
                }
                else {
                    new_camera = target_camera;
                }
                
                for (int i = 0; i < 6; i++) {
                    get_curve(new_camera.axes[i], output_camera.axes[i], mainApp->axis(i));
                }
                
                // Send the headpose to the game
                if (Libraries->pProtocol) {
                    gameoutput_camera = output_camera;
                    Libraries->pProtocol->sendHeadposeToGame( gameoutput_camera.axes );	// degrees & centimeters
                }
            }
        }
        
        msleep(8);
    }
#if defined(_WIN32)
    (void) timeEndPeriod(1);
#endif

    for (int i = 0; i < 6; i++)
    {
        mainApp->axis(i).curve.setTrackingActive(false);
        mainApp->axis(i).curveAlt.setTrackingActive(false);
    }
}

//
// Get the raw headpose, so it can be displayed.
//
void Tracker::getHeadPose( double *data ) {
    QMutexLocker foo(&mtx);
    for (int i = 0; i < 6; i++)
    {
        data[i] = mainApp->axis(i).headPos;
    }
}

//
// Get the output-headpose, so it can be displayed.
//
void Tracker::getOutputHeadPose( double *data ) {
    QMutexLocker foo(&mtx);
    for (int i = 0; i < 6; i++)
        data[i] = output_camera.axes[i];
}

void Tracker::setInvertAxis(Axis axis, bool invert) { mainApp->axis(axis).invert = invert? -1.0 : 1.0; }