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/************************************************************************************
* * FTTypes FTTypes contains the specific type definitions for the *
* * FreeTrack protocol. *
* * It was loosely translated from FTTypes.pas *
* * which was created by the FreeTrack-team. *
* * *
* * Wim Vriend (Developing) *
* * Ron Hendriks (Testing and Research) *
* * *
* * Homepage <http://facetracknoir.sourceforge.net/home/default.htm> *
* * *
* * This program is distributed in the hope that it will be useful, but *
* * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *
* * or FITNESS FOR A PARTICULAR PURPOSE. *
* * *
* * The FTTypes sources were translated from the original Delphi sources *
* * created by the FreeTrack developers. *
*/
#pragma once
#ifndef _MSC_VER
# include <inttypes.h>
#else
typedef unsigned __int32 uint32_t;
typedef __int32 int32_t;
#endif
#define FREETRACK_HEAP "FT_SharedMem"
#define FREETRACK_MUTEX "FT_Mutext"
/* only 6 headpose floats and the data id are filled -sh */
typedef struct __FTData {
volatile unsigned int DataID;
volatile int CamWidth;
volatile int CamHeight;
/* virtual pose */
volatile float Yaw; /* positive yaw to the left */
volatile float Pitch; /* positive pitch up */
volatile float Roll; /* positive roll to the left */
volatile float X;
volatile float Y;
volatile float Z;
/* raw pose with no smoothing, sensitivity, response curve etc. */
volatile float RawYaw;
volatile float RawPitch;
volatile float RawRoll;
volatile float RawX;
volatile float RawY;
volatile float RawZ;
/* raw points, sorted by Y, origin top left corner */
volatile float X1;
volatile float Y1;
volatile float X2;
volatile float Y2;
volatile float X3;
volatile float Y3;
volatile float X4;
volatile float Y4;
} FTData;
/* we add some shit at the end for other legacy proto, sadly */
typedef struct __FTHeap {
FTData data;
volatile int32_t GameID;
volatile unsigned char table[8];
volatile int32_t GameID2;
} FTHeap;
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