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/********************************************************************************
* FaceTrackNoIR This program is a private project of some enthusiastic *
* gamers from Holland, who don't like to pay much for *
* head-tracking. *
* *
* Copyright (C) 2012 Wim Vriend (Developing) *
* Ron Hendriks (Researching and Testing) *
* *
* Homepage *
* *
* This program is free software; you can redistribute it and/or modify it *
* under the terms of the GNU General Public License as published by the *
* Free Software Foundation; either version 3 of the License, or (at your *
* option) any later version. *
* *
* This program is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for *
* more details. *
* *
* You should have received a copy of the GNU General Public License along *
* with this program; if not, see <http://www.gnu.org/licenses/>. *
* *
********************************************************************************/
#include "ftnoir_protocol_sc.h"
#include <QDebug>
#include "facetracknoir/global-settings.h"
//*******************************************************************************************************
// FaceTrackNoIR Client Settings-dialog.
//*******************************************************************************************************
//
// Constructor for server-settings-dialog
//
SCControls::SCControls() :
QWidget()
{
ui.setupUi( this );
// Connect Qt signals to member-functions
connect(ui.buttonBox, SIGNAL(accepted()), this, SLOT(doOK()));
connect(ui.buttonBox, SIGNAL(rejected()), this, SLOT(doCancel()));
//connect(ui.cbxSelectPPJoyNumber, SIGNAL(currentIndexChanged(int)), this, SLOT(virtualJoystickSelected( int )));
theProtocol = NULL;
// Load the settings from the current .INI-file
loadSettings();
}
void SCControls::doOK() {
save();
this->close();
}
void SCControls::doCancel() {
//
// Ask if changed Settings should be saved
//
if (settingsDirty) {
int ret = QMessageBox::question ( this, "Settings have changed", "Do you want to save the settings?", QMessageBox::Save | QMessageBox::Discard | QMessageBox::Cancel, QMessageBox::Discard );
qDebug() << "doCancel says: answer =" << ret;
switch (ret) {
case QMessageBox::Save:
save();
this->close();
break;
case QMessageBox::Discard:
this->close();
break;
case QMessageBox::Cancel:
// Cancel was clicked
break;
default:
// should never be reached
break;
}
}
else {
this->close();
}
}
//
// Load the current Settings from the currently 'active' INI-file.
//
void SCControls::loadSettings() {
QSettings settings("opentrack");
QString currentFile = settings.value ( "SettingsFile", QCoreApplication::applicationDirPath() + "/settings/default.ini" ).toString();
QSettings iniFile( currentFile, QSettings::IniFormat ); // Application settings (in INI-file)
iniFile.beginGroup ( "FSX" );
int act = iniFile.value("version", 0).toInt();
iniFile.endGroup();
ui.comboBox->setCurrentIndex(act);
settingsDirty = false;
}
//
// Save the current Settings to the currently 'active' INI-file.
//
void SCControls::save() {
QSettings settings("opentrack");
QString currentFile = settings.value ( "SettingsFile", QCoreApplication::applicationDirPath() + "/settings/default.ini" ).toString();
QSettings iniFile( currentFile, QSettings::IniFormat ); // Application settings (in INI-file)
iniFile.beginGroup ( "FSX" );
iniFile.setValue("version", ui.comboBox->currentIndex());
iniFile.endGroup();
settingsDirty = false;
}
////////////////////////////////////////////////////////////////////////////////
// Factory function that creates instances if the Protocol-settings dialog object.
// Export both decorated and undecorated names.
// GetProtocolDialog - Undecorated name, which can be easily used with GetProcAddress
// Win32 API function.
// _GetProtocolDialog@0 - Common name decoration for __stdcall functions in C language.
//#pragma comment(linker, "/export:GetProtocolDialog=_GetProtocolDialog@0")
extern "C" FTNOIR_PROTOCOL_BASE_EXPORT IProtocolDialog* CALLING_CONVENTION GetDialog( )
{
return new SCControls;
}
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