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/* Copyright (c) 2012-2016, Stanislaw Halik <sthalik@misaki.pl>
* Permission to use, copy, modify, and/or distribute this
* software for any purpose with or without fee is hereby granted,
* provided that the above copyright notice and this permission
* notice appear in all copies.
*/
#include "spline.hpp"
#include <algorithm>
#include <cstdlib>
#include <cmath>
#include <memory>
#include <cinttypes>
#include <utility>
#include <QObject>
#include <QMutexLocker>
#include <QCoreApplication>
#include <QPointF>
#include <QSettings>
#include <QString>
#include <QDebug>
constexpr int spline::value_count;
spline::spline(const QString& name, const QString& axis_name, Axis axis) :
s(nullptr),
data(value_count, -16),
_mutex(QMutex::Recursive),
ctx(std::make_shared<QObject>()),
axis(axis),
activep(false),
validp(false)
{
set_bundle(options::make_bundle(name), axis_name, axis);
}
spline::~spline()
{
QMutexLocker l(&_mutex);
if (connection)
{
QObject::disconnect(connection);
QObject::disconnect(conn_maxx);
QObject::disconnect(conn_maxy);
connection = QMetaObject::Connection();
conn_maxx = QMetaObject::Connection();
conn_maxy = QMetaObject::Connection();
}
}
spline::spline() : spline("", "", Axis(-1)) {}
void spline::set_tracking_active(bool value)
{
QMutexLocker l(&_mutex);
activep = value;
}
bundle spline::get_bundle()
{
QMutexLocker l(&_mutex); // avoid logic errors due to changes in value<t> data
return s->b;
}
void spline::clear()
{
QMutexLocker l(&_mutex);
s->points = points_t();
validp = false;
}
float spline::get_value(double x)
{
QMutexLocker foo(&_mutex);
const float ret = get_value_no_save(x);
last_input_value.setX(std::fabs(x));
last_input_value.setY(double(std::fabs(ret)));
return ret;
}
float spline::get_value_no_save(double x) const
{
return const_cast<spline&>(*this).get_value_no_save_internal(x);
}
float spline::get_value_no_save_internal(double x)
{
QMutexLocker foo(&_mutex);
float q = float(x * bucket_size_coefficient(s->points));
int xi = (int)q;
float yi = get_value_internal(xi);
float yiplus1 = get_value_internal(xi+1);
float f = (q-xi);
float ret = yiplus1 * f + yi * (1.0f - f); // at least do a linear interpolation.
return ret;
}
DEFUN_WARN_UNUSED bool spline::get_last_value(QPointF& point)
{
QMutexLocker foo(&_mutex);
point = last_input_value;
return activep;
}
template <typename T>
static T signum(T val)
{
return (T(0) < val) - (val < T(0));
}
float spline::get_value_internal(int x)
{
if (!validp)
{
update_interp_data();
validp = true;
}
const float sign = signum(x);
x = std::abs(x);
const float ret_ = data[std::min(unsigned(x), unsigned(value_count)-1u)];
return sign * clamp(ret_, 0, 1000);
}
void spline::add_lone_point()
{
points_t points;
points.push_back(QPointF(s->opts.clamp_x_, s->opts.clamp_y_));
s->points = points;
}
QPointF spline::ensure_in_bounds(const QList<QPointF>& points, int i)
{
const int sz = points.size();
if (i < 0 || sz == 0)
return QPointF(0, 0);
if (i < sz)
return points[i];
return points[sz - 1];
}
int spline::element_count(const QList<QPointF>& points, double max_input)
{
const unsigned sz = points.size();
for (unsigned k = 0; k < sz; k++)
{
const QPointF& pt = points[k];
if (max_input > 1e-4 && pt.x() - 1e-2 > max_input)
return k;
}
return sz;
}
bool spline::sort_fn(const QPointF& one, const QPointF& two)
{
return one.x() < two.x();
}
void spline::update_interp_data()
{
points_t points = s->points;
ensure_valid(points);
const int sz = points.size();
const double maxx = max_input();
if (sz == 0)
points.prepend(QPointF(maxx, max_output()));
std::stable_sort(points.begin(), points.begin() + sz, sort_fn);
const double c = bucket_size_coefficient(points);
const double c_interp = c * 30;
for (unsigned i = 0; i < value_count; i++)
data[i] = -16;
if (sz < 2)
{
if (points[0].x() - 1e-2 < maxx)
{
const double x = points[0].x();
const double y = points[0].y();
const int max = clamp(iround(x * c), 1, value_count-1);
for (int k = 0; k <= max; k++)
{
if (k < value_count)
data[unsigned(k)] = float(y * k / max);
}
}
}
else
{
if (points[0].x() > 1e-2 && points[0].x() <= maxx)
points.push_front(QPointF(0, 0));
for (int i = 0; i < sz; i++)
{
const QPointF p0 = ensure_in_bounds(points, i - 1);
const QPointF p1 = ensure_in_bounds(points, i + 0);
const QPointF p2 = ensure_in_bounds(points, i + 1);
const QPointF p3 = ensure_in_bounds(points, i + 2);
const double p0_x = p0.x(), p1_x = p1.x(), p2_x = p2.x(), p3_x = p3.x();
const double p0_y = p0.y(), p1_y = p1.y(), p2_y = p2.y(), p3_y = p3.y();
const double cx[4] = {
2 * p1_x, // 1
-p0_x + p2_x, // t
2 * p0_x - 5 * p1_x + 4 * p2_x - p3_x, // t^2
-p0_x + 3 * p1_x - 3 * p2_x + p3_x, // t3
};
const double cy[4] =
{
2 * p1_y, // 1
-p0_y + p2_y, // t
2 * p0_y - 5 * p1_y + 4 * p2_y - p3_y, // t^2
-p0_y + 3 * p1_y - 3 * p2_y + p3_y, // t3
};
// multiplier helps fill in all the x's needed
const unsigned end = int(c_interp * (p2_x - p1_x)) + 1;
for (unsigned k = 0; k <= end; k++)
{
const double t = k / double(end);
const double t2 = t*t;
const double t3 = t*t*t;
const int x = int(.5 * c * (cx[0] + cx[1] * t + cx[2] * t2 + cx[3] * t3));
const float y = float(.5 * (cy[0] + cy[1] * t + cy[2] * t2 + cy[3] * t3));
if (x >= 0 && x < value_count)
{
data[x] = y;
}
}
}
}
float last = 0;
for (unsigned i = 0; i < unsigned(value_count); i++)
{
if (data[i] == -16)
data[i] = last;
last = data[i];
}
}
void spline::remove_point(int i)
{
QMutexLocker foo(&_mutex);
points_t points = s->points;
const int sz = element_count(points, max_input());
if (i >= 0 && i < sz)
{
points.erase(points.begin() + i);
s->points = points;
validp = false;
}
}
void spline::add_point(QPointF pt)
{
QMutexLocker foo(&_mutex);
points_t points = s->points;
points.push_back(pt);
std::stable_sort(points.begin(), points.end(), sort_fn);
s->points = points;
validp = false;
}
void spline::add_point(double x, double y)
{
add_point(QPointF(x, y));
}
void spline::move_point(int idx, QPointF pt)
{
QMutexLocker foo(&_mutex);
points_t points = s->points;
const int sz = element_count(points, max_input());
if (idx >= 0 && idx < sz)
{
points[idx] = pt;
// we don't allow points to be reordered, but sort due to possible caller logic error
std::stable_sort(points.begin(), points.end(), sort_fn);
s->points = points;
validp = false;
}
}
QList<QPointF> spline::get_points() const
{
QMutexLocker foo(&_mutex);
return s->points;
}
int spline::get_point_count() const
{
QMutexLocker foo(&_mutex);
return element_count(s->points, s->opts.clamp_x_);
}
void spline::reload()
{
QMutexLocker foo(&_mutex);
s->b->reload();
}
void spline::save()
{
QMutexLocker foo(&_mutex);
s->b->save();
}
void spline::invalidate_settings()
{
// we're holding the mutex to allow signal disconnection in spline dtor
// before this slot gets called for the next time
QMutexLocker l(&_mutex);
validp = false;
emit s->recomputed();
}
void spline::set_bundle(bundle b, const QString& axis_name, Axis axis)
{
QMutexLocker l(&_mutex);
// gets called from ctor hence the need for nullptr checks
// the sentinel settings/bundle objects don't need any further branching once created
if (!s || s->b != b)
{
s = std::make_shared<settings>(b, axis_name, axis);
if (connection)
{
QObject::disconnect(connection);
QObject::disconnect(conn_maxx);
QObject::disconnect(conn_maxy);
}
if (b)
{
connection = QObject::connect(b.get(), &bundle_::changed,
s.get(), [&]() { invalidate_settings(); });
// this isn't strictly necessary for the spline but helps the widget
conn_maxx = QObject::connect(&s->opts.clamp_x_, base_value::signal_fun<int>(),
ctx.get(), [&](double) { invalidate_settings(); });
conn_maxy = QObject::connect(&s->opts.clamp_y_, base_value::signal_fun<int>(),
ctx.get(), [&](double) { invalidate_settings(); });
}
validp = false;
}
}
double spline::max_input() const
{
QMutexLocker l(&_mutex);
return s ? s->opts.clamp_x_.to<double>() : 0;
}
double spline::max_output() const
{
QMutexLocker l(&_mutex);
return s ? std::fabs(s->opts.clamp_y_.to<double>()) : 0;
}
void spline::ensure_valid(QList<QPointF>& the_points)
{
QMutexLocker foo(&_mutex);
QList<QPointF> list = the_points;
// storing to s->points fires bundle::changed and that leads to an infinite loop
// thus, only store if we can't help it
std::stable_sort(list.begin(), list.end(), sort_fn);
const int sz = list.size();
QList<QPointF> ret_list, ret_list_2;
ret_list.reserve(sz), ret_list_2.reserve(sz);
const double maxx = max_input(), maxy = max_output();
for (int i = 0; i < sz; i++)
{
QPointF& pt(list[i]);
const bool overlap = progn(
for (int j = 0; j < i; j++)
{
const QPointF& pt2(list[j]);
const QPointF tmp(pt - pt2);
const double dist_sq = QPointF::dotProduct(tmp, tmp);
const double overlap = maxx / 500.;
if (dist_sq < overlap * overlap)
return true;
}
return false;
);
if (!overlap)
ret_list_2.append(pt);
if (pt.x() - 1e-2 < maxx && pt.x() >= 0 &&
pt.y() - 1e-2 < maxy && pt.y() >= 0 && !overlap)
{
ret_list.push_back(pt);
}
}
if (ret_list != the_points)
{
s->points = std::move(ret_list_2);
the_points = std::move(ret_list);
}
last_input_value = QPointF(0, 0);
activep = false;
}
// the return value is only safe to use with no spline::set_bundle calls
std::shared_ptr<spline::settings> spline::get_settings()
{
QMutexLocker foo(&_mutex);
return s;
}
std::shared_ptr<const spline::settings> spline::get_settings() const
{
QMutexLocker foo(&_mutex);
return s;
}
double spline::bucket_size_coefficient(const QList<QPointF>& points) const
{
static constexpr double eps = 1e-4;
const double maxx = max_input();
if (maxx < eps)
return 0;
// needed to fill the buckets up to the last control point.
// space between that point and max_x doesn't matter.
const int sz = element_count(points, maxx);
const double last_x = sz ? points[sz - 1].x() : maxx;
return clamp((value_count-1) / clamp(last_x, eps, maxx), 0., (value_count-1));
}
namespace spline_detail {
settings::settings(bundle b, const QString& axis_name, Axis idx):
b(b ? b : make_bundle("")),
points(b, "points", {}),
opts(axis_name, idx)
{}
settings::~settings()
{
}
}
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