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authorStanislaw Halik <sthalik@misaki.pl>2022-10-20 03:04:39 +0200
committerStanislaw Halik <sthalik@misaki.pl>2022-10-20 03:04:39 +0200
commitb2f30235c9a2b11adc31567b044beb04ec7ac3e6 (patch)
tree3ac8a9d490708808105f3053ea2abb7c1074e061
parent8fb653c9f48b81aa2ef986ac36bdb81c1fd5a4e9 (diff)
aa
-rw-r--r--shaders/tile-shader.vert3
1 files changed, 1 insertions, 2 deletions
diff --git a/shaders/tile-shader.vert b/shaders/tile-shader.vert
index 2b622317..8b3f2dba 100644
--- a/shaders/tile-shader.vert
+++ b/shaders/tile-shader.vert
@@ -5,12 +5,11 @@ layout (location = 1) uniform vec2 offset;
layout (location = 0) in vec4 position;
layout (location = 1) in vec2 texcoords;
-layout (location = 2) in float foo = 1;
noperspective out vec2 frag_texcoords;
void main() {
float cx = 1/scale.x, cy = 1/scale.y;
float x = -position.y, y = -position.x, z = position.z;
- gl_Position = vec4((x-y+offset.x)*cx, (x+y+z*2)*cy*.59-offset.y*cy*foo, 0, 1);
+ gl_Position = vec4((x-y+offset.x)*cx, (x+y+z*2)*cy*.59-offset.y*cy, 0, 1);
frag_texcoords = texcoords;
}