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authorStanislaw Halik <sthalik@misaki.pl>2022-11-29 20:29:57 +0100
committerStanislaw Halik <sthalik@misaki.pl>2022-11-29 20:51:01 +0100
commit2659fae8c838601282b9b90d5e0dc8b1da3f3f2b (patch)
tree882ffea048f54f7dab88074bfb777fe26120bbe6
parent43e8c81a40cb798b5a8f2abb7cda1464c4b0ac5c (diff)
shader: fix assert
-rw-r--r--shaders/tile.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/shaders/tile.cpp b/shaders/tile.cpp
index c1c0ce79..ff08de2e 100644
--- a/shaders/tile.cpp
+++ b/shaders/tile.cpp
@@ -57,7 +57,7 @@ tile_shader& tile_shader::set_tint(const Vector4& tint)
void tile_shader::_draw()
{
- fm_assert(_camera_offset[0] < 1 << 24 && _camera_offset[1] < 1 << 24);
+ fm_assert(std::fabs(_camera_offset[0]) < 1 << 24 && std::fabs(_camera_offset[1]) < 1 << 24);
if (_tint != _real_tint)
setUniform(TintUniform, _real_tint = _tint);