summaryrefslogtreecommitdiffhomepage
diff options
context:
space:
mode:
authorStanislaw Halik <sthalik@misaki.pl>2023-04-14 12:55:12 +0200
committerStanislaw Halik <sthalik@misaki.pl>2023-04-14 12:55:12 +0200
commita7098d6e6f1098f712f58d74cf9196d7b885028a (patch)
treebbba7e63e9f6320e0e5b8c3a7711b6bd4394a0f1
parent879c76e8fc1c6aa4e23fe0b5ed7ac62e6b1caeb4 (diff)
add comment
-rw-r--r--shaders/tile.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/shaders/tile.cpp b/shaders/tile.cpp
index c8defb43..54c524fc 100644
--- a/shaders/tile.cpp
+++ b/shaders/tile.cpp
@@ -80,7 +80,7 @@ float tile_shader::depth_value(const local_coords& xy, float offset) noexcept
const Vector2s tile_shader::max_screen_tiles = {8, 8};
const float tile_shader::character_depth_offset = 1 + 4./64;
-const float tile_shader::scenery_depth_offset = 1 + 4./64;
+const float tile_shader::scenery_depth_offset = 1 + 4./64; // TODO make walls higher so that offset can be lowered to 1./64
const float tile_shader::wall_depth_offset = 1;
const float tile_shader::z_depth_offset = 1./64;
const float tile_shader::depth_tile_size = 1/(double)(TILE_MAX_DIM * 2 * max_screen_tiles.product());