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authorStanislaw Halik <sthalik@misaki.pl>2024-06-07 15:54:43 +0200
committerStanislaw Halik <sthalik@misaki.pl>2024-06-07 15:54:43 +0200
commitb95695fb927e0303d0203e401cca028d1fd4ee5e (patch)
tree193de2ea02d7f299bb4c2eddc376562e1082a494
parentfa9cfa25a3090b8ed586b937cb0148bbb7f09b0e (diff)
e
-rw-r--r--editor/draw.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/editor/draw.cpp b/editor/draw.cpp
index d0aa82b8..7fd3add3 100644
--- a/editor/draw.cpp
+++ b/editor/draw.cpp
@@ -38,6 +38,8 @@ void app::draw_cursor()
else
return;
+ shader.set_tint({1, 0, 0, 1});
+
if (!cursor.in_imgui)
{
const auto draw = [&, pos = tile](auto& mesh, const auto& size) {
@@ -45,8 +47,6 @@ void app::draw_cursor()
mesh.draw(shader, {center, size, LINE_WIDTH});
};
- shader.set_tint({1, 0, 0, 1});
-
if (const auto* ed = _editor->current_ground_editor())
{
if (!ed->is_anything_selected())
@@ -96,9 +96,9 @@ void app::draw_cursor()
anim_mesh.draw(shader, *atlas, rotation::N, 0, Vector3(pos), 1);
}
}
-
- shader.set_tint({1, 1, 1, 1});
}
+
+ shader.set_tint({1, 1, 1, 1});
}
void app::draw_collision_boxes()