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author | Stanislaw Halik <sthalik@misaki.pl> | 2023-04-12 19:08:56 +0200 |
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committer | Stanislaw Halik <sthalik@misaki.pl> | 2023-04-12 19:08:56 +0200 |
commit | f4e8209510ccafa60dda67e416b41bc47e1ae09a (patch) | |
tree | 5784058d3bb81a7698011b26f94fba93b563a302 | |
parent | 38efeacfd21be1c44d51b18fe9a11b0624a77cda (diff) |
zz
-rw-r--r-- | src/camera-offset.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/camera-offset.cpp b/src/camera-offset.cpp index ab547387..64e74068 100644 --- a/src/camera-offset.cpp +++ b/src/camera-offset.cpp @@ -21,7 +21,7 @@ with_shifted_camera_offset::with_shifted_camera_offset(tile_shader& shader, chun (int)TILE_COUNT * len.x() * pos.y() + z * (TILE_MAX_DIM+1); -#if 1 +#if 0 if (c_.z == 0) printf("c=(%2hd %2hd %2hhd) pos=(%2d %2d) len=(%d %d) --> %d\n", c_.x, c_.y, c_.z, pos.x(), pos.y(), len.x(), len.y(), depth); #endif |