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authorStanislaw Halik <sthalik@misaki.pl>2023-04-12 19:08:56 +0200
committerStanislaw Halik <sthalik@misaki.pl>2023-04-12 19:08:56 +0200
commitf4e8209510ccafa60dda67e416b41bc47e1ae09a (patch)
tree5784058d3bb81a7698011b26f94fba93b563a302
parent38efeacfd21be1c44d51b18fe9a11b0624a77cda (diff)
zz
-rw-r--r--src/camera-offset.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/camera-offset.cpp b/src/camera-offset.cpp
index ab547387..64e74068 100644
--- a/src/camera-offset.cpp
+++ b/src/camera-offset.cpp
@@ -21,7 +21,7 @@ with_shifted_camera_offset::with_shifted_camera_offset(tile_shader& shader, chun
(int)TILE_COUNT * len.x() * pos.y() +
z * (TILE_MAX_DIM+1);
-#if 1
+#if 0
if (c_.z == 0)
printf("c=(%2hd %2hd %2hhd) pos=(%2d %2d) len=(%d %d) --> %d\n", c_.x, c_.y, c_.z, pos.x(), pos.y(), len.x(), len.y(), depth);
#endif