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authorStanislaw Halik <sthalik@misaki.pl>2023-03-20 06:29:31 +0100
committerStanislaw Halik <sthalik@misaki.pl>2023-03-20 07:54:17 +0100
commit1c13313ec845d43077bd7e78538358ca4e007f8a (patch)
tree95923091df12f95bae5049d88037c9c8ff39f07f /draw
parent38a87664deaedacf0aa8e97d9b0aa46dfb6c8ae6 (diff)
sort entities by id rather than draw order
Diffstat (limited to 'draw')
-rw-r--r--draw/anim.cpp9
-rw-r--r--draw/anim.hpp7
2 files changed, 9 insertions, 7 deletions
diff --git a/draw/anim.cpp b/draw/anim.cpp
index 60e9b54c..afdaa344 100644
--- a/draw/anim.cpp
+++ b/draw/anim.cpp
@@ -48,12 +48,10 @@ void anim_mesh::add_clickable(tile_shader& shader, const Vector2i& win_size, con
void anim_mesh::draw(tile_shader& shader, chunk& c)
{
constexpr auto quad_index_count = 6;
- auto [mesh_] = c.ensure_scenery_mesh();
- const auto& es = c.entities();
+
+ auto [mesh_, es, size] = c.ensure_scenery_mesh(_draw_array);
GL::MeshView mesh{mesh_};
[[maybe_unused]] size_t draw_count = 0;
-
- const auto size = es.size();
const auto max_index = uint32_t(size*quad_index_count - 1);
const auto do_draw = [&](size_t from, size_t to, anim_atlas* atlas) {
@@ -75,7 +73,8 @@ void anim_mesh::draw(tile_shader& shader, chunk& c)
for (auto k = 0_uz; k < size; k++)
{
- const auto& e = *es[k];
+ fm_assert(es[k].e);
+ const auto& e = *es[k].e;
auto& atlas = *e.atlas;
if (last && &atlas != last.atlas)
{
diff --git a/draw/anim.hpp b/draw/anim.hpp
index 632a89e3..9f279b38 100644
--- a/draw/anim.hpp
+++ b/draw/anim.hpp
@@ -1,7 +1,9 @@
#pragma once
#include "local-coords.hpp"
#include "rotation.hpp"
+#include "chunk.hpp"
#include <array>
+#include <Corrade/Containers/Array.h>
#include <Corrade/Containers/ArrayViewStl.h>
#include <Magnum/Magnum.h>
#include <Magnum/Math/Vector2.h>
@@ -30,6 +32,8 @@ struct anim_mesh final
static void add_clickable(tile_shader& shader, const Vector2i& win_size, const std::shared_ptr<entity>& s, std::vector<clickable>& list);
private:
+ static std::array<UnsignedShort, 6> make_index_array();
+
struct vertex_data final {
Vector3 position;
Vector2 texcoords;
@@ -37,8 +41,7 @@ private:
};
using quad_data = std::array<vertex_data, 4>;
- static std::array<UnsignedShort, 6> make_index_array();
-
+ Array<typename chunk::draw_entity> _draw_array;
GL::Mesh _mesh;
GL::Buffer _vertex_buffer{quad_data{}, Magnum::GL::BufferUsage::DynamicDraw},
_index_buffer{make_index_array()};