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authorStanislaw Halik <sthalik@misaki.pl>2024-01-13 04:36:09 +0100
committerStanislaw Halik <sthalik@misaki.pl>2024-01-13 04:36:09 +0100
commite75f99e22197008bd8a2e6df70c5b7554698300e (patch)
treed233b819a862fa482a663bb3b60c1a5b6d5474c9 /editor/app.hpp
parent860189e34fb24cc908c306489bf2d62e6c13f5a8 (diff)
dw
Diffstat (limited to 'editor/app.hpp')
-rw-r--r--editor/app.hpp39
1 files changed, 20 insertions, 19 deletions
diff --git a/editor/app.hpp b/editor/app.hpp
index 09198c36..e0dc36e0 100644
--- a/editor/app.hpp
+++ b/editor/app.hpp
@@ -2,20 +2,26 @@
#include "compat/defs.hpp"
#include "compat/enum-bitset.hpp"
#include "editor.hpp"
-#include "draw/wireframe.hpp"
-#include "draw/quad-floor.hpp"
-#include "draw/quad-wall-n.hpp"
-#include "draw/quad-wall-w.hpp"
-#include "draw/quad.hpp"
-#include "draw/box.hpp"
#include "floormat/app.hpp"
#include "keys.hpp"
#include "src/object-id.hpp"
#include "tests.hpp"
#include <memory>
+#include <array>
#include <Corrade/Containers/Pointer.h>
#include <Corrade/Containers/Optional.h>
-#include <Magnum/ImGuiIntegration/Context.h>
+
+namespace Magnum::GL {
+template<UnsignedInt dimensions> class Texture;
+typedef Texture<2> Texture2D;
+} // namespace Magnum::GL
+
+namespace Magnum::ImGuiIntegration { class Context; }
+
+namespace floormat::wireframe {
+GL::Texture2D make_constant_texture();
+struct meshes;
+} // namespace floormat::wireframe
namespace floormat {
@@ -69,8 +75,6 @@ struct app final : floormat_app
std::shared_ptr<critter> ensure_player_character(world& w);
private:
- using key_set = enum_bitset<key, key_COUNT>;
-
app(fm_settings&& opts);
fm_DECLARE_DELETED_COPY_ASSIGNMENT(app);
@@ -109,9 +113,6 @@ private:
void do_mouse_up_down(uint8_t button, bool is_down, int modifiers);
void do_mouse_scroll(int offset);
- void do_camera(float dt, const key_set& cmds, int mods);
- void reset_camera_offset();
-
void do_quicksave();
void do_quickload();
void do_new_file();
@@ -139,6 +140,7 @@ private:
void kill_popups(bool hard);
void render_menu();
+ using key_set = enum_bitset<key, key_COUNT>;
void do_key(key k, int mods);
void do_key(key k);
void do_set_mode(editor_mode mode);
@@ -150,6 +152,9 @@ private:
void clear_non_global_keys();
void clear_non_repeated_keys();
+ void do_camera(float dt, const key_set& cmds, int mods);
+ void reset_camera_offset();
+
[[nodiscard]] bool tests_handle_key(const key_event& e, bool is_down);
[[nodiscard]] bool tests_handle_mouse_click(const mouse_button_event& e, bool is_down);
[[nodiscard]] bool tests_handle_mouse_move(const mouse_move_event& e);
@@ -161,14 +166,10 @@ private:
tests_data& tests();
Pointer<floormat_main> M;
+ Pointer<floormat::wireframe::meshes> _wireframe;
+ Pointer<ImGuiIntegration::Context> _imgui;
Pointer<tests_data_> _tests;
- ImGuiIntegration::Context _imgui{NoCreate};
- GL::Texture2D _wireframe_texture = wireframe::make_constant_texture();
- wireframe_mesh<wireframe::quad_floor> _wireframe_quad {_wireframe_texture};
- wireframe_mesh<wireframe::quad_wall_n> _wireframe_wall_n {_wireframe_texture};
- wireframe_mesh<wireframe::quad_wall_w> _wireframe_wall_w {_wireframe_texture};
- wireframe_mesh<wireframe::box> _wireframe_box {_wireframe_texture};
- wireframe_mesh<wireframe::quad> _wireframe_rect {_wireframe_texture};
+
editor _editor{this};
key_set keys;
std::array<int, key_set::COUNT> key_modifiers = {};