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authorStanislaw Halik <sthalik@misaki.pl>2023-03-15 15:43:59 +0100
committerStanislaw Halik <sthalik@misaki.pl>2023-03-15 15:43:59 +0100
commit23eae734c5e8a49c02e48fe0b401d610abfee9c8 (patch)
tree02311af36b8c2a10f8b69543b7b38e498bd42bd8 /editor
parent2e0c0009806860e4e8ac24663afdc5d926d1213f (diff)
a
Diffstat (limited to 'editor')
-rw-r--r--editor/imgui.cpp7
-rw-r--r--editor/inspect-types.cpp2
-rw-r--r--editor/update.cpp6
3 files changed, 7 insertions, 8 deletions
diff --git a/editor/imgui.cpp b/editor/imgui.cpp
index 4ce19403..05396414 100644
--- a/editor/imgui.cpp
+++ b/editor/imgui.cpp
@@ -154,12 +154,11 @@ void app::do_popup_menu()
if (auto b1 = begin_popup(SCENERY_POPUP_NAME))
{
auto iter = sc->iter();
- auto& c = sc->chunk();
- if (ImGui::MenuItem("Activate", nullptr, false, sc->can_activate(iter, c)))
- sc->activate(iter, c);
+ if (ImGui::MenuItem("Activate", nullptr, false, sc->can_activate(iter)))
+ sc->activate(iter);
if (auto next_rot = sc->atlas->next_rotation_from(sc->r);
ImGui::MenuItem("Rotate", nullptr, false, next_rot != sc->r))
- sc->rotate(iter, c, next_rot);
+ sc->rotate(iter, next_rot);
ImGui::Separator();
diff --git a/editor/inspect-types.cpp b/editor/inspect-types.cpp
index 9b14c132..ead95c08 100644
--- a/editor/inspect-types.cpp
+++ b/editor/inspect-types.cpp
@@ -32,7 +32,7 @@ struct entity_accessors<scenery> {
},
entity::type<rotation>::field{"rotation"_s,
[](const scenery& x) { return x.r; },
- [](scenery& x, rotation r) { x.rotate(x.iter(), x.chunk(), r); },
+ [](scenery& x, rotation r) { x.rotate(x.iter(), r); },
},
entity::type<std::uint16_t>::field{"frame"_s,
[](const scenery& x) { return x.frame; },
diff --git a/editor/update.cpp b/editor/update.cpp
index 24fd3086..dd985b88 100644
--- a/editor/update.cpp
+++ b/editor/update.cpp
@@ -69,7 +69,7 @@ void app::do_mouse_up_down(std::uint8_t button, bool is_down, int mods)
if (button == mouse_button_left)
{
if (auto* cl = find_clickable_scenery(*cursor.pixel))
- return (void)cl->e->activate(cl->e->iter(), cl->e->chunk());
+ return (void)cl->e->activate(cl->e->iter());
}
// TODO it should open on mouseup if still on the same item as on mousedown
else if (button == mouse_button_right)
@@ -110,7 +110,7 @@ void app::do_rotate(bool backward)
auto r = backward ? e.atlas->prev_rotation_from(e.r) : e.atlas->next_rotation_from(e.r);
if (r != e.r)
{
- e.rotate(e.iter(), e.chunk(), r);
+ e.rotate(e.iter(), r);
e.chunk().mark_scenery_modified();
}
}
@@ -192,7 +192,7 @@ void app::update_world(float dt)
{
auto iter = es.cbegin() + std::ptrdiff_t(i);
auto& e = *es[i];
- c.with_scenery_update(e, [&] { return e.update(iter, c, dt); });
+ c.with_scenery_update(e, [&] { return e.update(iter, dt); });
}
}
}