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authorStanislaw Halik <sthalik@misaki.pl>2024-03-19 09:03:59 +0100
committerStanislaw Halik <sthalik@misaki.pl>2024-03-19 14:32:18 +0100
commit332745db6c2ecaa3a81f1b337be1a0bcae7511b9 (patch)
treef7fe0e2f2522ce58b51149c6a87b53fba682aa93 /editor
parent151e6911a8aa56749edbbf0c15ab04752d96c2f3 (diff)
ddd
rename foo_ -> fooʹ
Diffstat (limited to 'editor')
-rw-r--r--editor/camera.cpp10
-rw-r--r--editor/draw.cpp10
-rw-r--r--editor/imgui-editors.cpp8
-rw-r--r--editor/imgui.cpp2
4 files changed, 15 insertions, 15 deletions
diff --git a/editor/camera.cpp b/editor/camera.cpp
index 429dbdba..4bd316e1 100644
--- a/editor/camera.cpp
+++ b/editor/camera.cpp
@@ -113,8 +113,8 @@ object_id app::get_object_colliding_with_cursor()
Vector2 min(rect.m_min[0], rect.m_min[1]), max(rect.m_max[0], rect.m_max[1]);
if (t0 >= min && t0 <= max)
{
- if (auto eʹ = world.find_object(x.data);
- eʹ && Vector2ui(eʹ->bbox_size).product() != 0)
+ if (auto e_ = world.find_object(x.data);
+ e_ && Vector2ui(e_->bbox_size).product() != 0)
{
ret = x.data;
return false;
@@ -142,9 +142,9 @@ void app::update_cursor_tile(const Optional<Vector2i>& pixel)
const auto tile_ = Vector2(M->pixel_to_tile_(Vector2d(*pixel)));
const auto curchunk = Vector2(tile.chunk());
- const auto subpixel_ = Math::fmod(tile_, 1.f);
- auto subpixel = TILE_SIZE2 * Vector2(curchunk.x() < 0 ? 1 + subpixel_.x() : subpixel_.x(),
- curchunk.y() < 0 ? 1 + subpixel_.y() : subpixel_.y());
+ const auto subpixelʹ = Math::fmod(tile_, 1.f);
+ auto subpixel = TILE_SIZE2 * Vector2(curchunk.x() < 0 ? 1 + subpixelʹ.x() : subpixelʹ.x(),
+ curchunk.y() < 0 ? 1 + subpixelʹ.y() : subpixelʹ.y());
constexpr auto half_tile = Vector2(iTILE_SIZE2/2);
subpixel -= half_tile;
subpixel = Math::clamp(Math::round(subpixel), -half_tile, half_tile-Vector2{1.f});
diff --git a/editor/draw.cpp b/editor/draw.cpp
index d1e18292..590c2ff1 100644
--- a/editor/draw.cpp
+++ b/editor/draw.cpp
@@ -162,10 +162,10 @@ void app::draw_collision_boxes()
constexpr auto m = TILE_SIZE2 * Vector2(1- eps, 1- eps);
const auto tile_ = Vector2(M->pixel_to_tile_(Vector2d(pixel)));
const auto curchunk = Vector2(tile.chunk()), curtile = Vector2(tile.local());
- const auto subpixel_ = Math::fmod(tile_, 1.f);
+ const auto subpixelʹ = Math::fmod(tile_, 1.f);
// todo use this formula for dragging objs
- const auto subpixel = m * Vector2(curchunk[0] < 0 ? 1 + subpixel_[0] : subpixel_[0],
- curchunk[1] < 0 ? 1 + subpixel_[1] : subpixel_[1]);
+ const auto subpixel = m * Vector2(curchunk[0] < 0 ? 1 + subpixelʹ[0] : subpixelʹ[0],
+ curchunk[1] < 0 ? 1 + subpixelʹ[1] : subpixelʹ[1]);
for (int16_t y = miny; y <= maxy; y++)
for (int16_t x = minx; x <= maxx; x++)
{
@@ -229,8 +229,8 @@ clickable* app::find_clickable_scenery(const Optional<Vector2i>& pixel)
for (clickable& c : array)
if (c.depth > depth && c.dest.contains(p))
{
- const auto pos_ = *pixel - c.dest.min() + Vector2i(c.src.min());
- const auto pos = !c.mirrored ? pos_ : Vector2i(int(c.src.sizeX()) - 1 - pos_[0], pos_[1]);
+ const auto posʹ = *pixel - c.dest.min() + Vector2i(c.src.min());
+ const auto pos = !c.mirrored ? posʹ : Vector2i(int(c.src.sizeX()) - 1 - posʹ[0], posʹ[1]);
size_t idx = unsigned(pos.y()) * c.stride + unsigned(pos.x());
fm_assert(c.bitmask.isEmpty() || idx < c.bitmask.size());
if (c.bitmask.isEmpty() || c.bitmask[idx])
diff --git a/editor/imgui-editors.cpp b/editor/imgui-editors.cpp
index 0e821909..4872f9a2 100644
--- a/editor/imgui-editors.cpp
+++ b/editor/imgui-editors.cpp
@@ -171,8 +171,8 @@ void impl_draw_editor_scenery_pane(T& ed, Vector2 dpi)
if (ImGui::TableSetColumnIndex(0))
{
- auto atlas_ = get_atlas(scenery);
- auto& atlas = *atlas_;
+ auto atlasʹ = get_atlas(scenery);
+ auto& atlas = *atlasʹ;
const auto size = Vector2(get_size(scenery, atlas));
const float c = std::min(thumbnail_width / size[0], row_height / size[1]);
const auto texcoords = get_texcoords(scenery, atlas);
@@ -187,8 +187,8 @@ void impl_draw_editor_scenery_pane(T& ed, Vector2 dpi)
{
constexpr ImGuiSelectableFlags flags = ImGuiSelectableFlags_SpanAllColumns;
bool selected = is_selected(ed, scenery);
- auto name_ = scenery_name(name, scenery);
- if (ImGui::Selectable(name_.data(), &selected, flags, {0, row_height}) && selected)
+ auto nameʹ = scenery_name(name, scenery);
+ if (ImGui::Selectable(nameʹ.data(), &selected, flags, {0, row_height}) && selected)
select_tile(ed, scenery);
click_event();
}
diff --git a/editor/imgui.cpp b/editor/imgui.cpp
index 45e0268a..3867d227 100644
--- a/editor/imgui.cpp
+++ b/editor/imgui.cpp
@@ -115,7 +115,7 @@ float app::draw_main_menu()
void app::draw_ui()
{
const auto dpi = M->dpi_scale().min();
- [[maybe_unused]] const auto style_ = style_saver{};
+ [[maybe_unused]] const auto styleʹ = style_saver{};
auto& style = ImGui::GetStyle();
auto& ctx = *ImGui::GetCurrentContext();