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authorStanislaw Halik <sthalik@misaki.pl>2022-11-20 21:09:03 +0100
committerStanislaw Halik <sthalik@misaki.pl>2022-11-20 21:09:03 +0100
commit3ed15b56aded3a6f58ef98d0cbe17012e28e9430 (patch)
treee6fa61a797a81fd6bf7ee3f16c4bcb1a5f0bc8ff /editor
parent2b710e55157b83cff93e3414e4017b34b9789bc3 (diff)
scenery: don't bother with bitfields
The `scenery_proto` struct is rounded up to a multiple of 8 bytes.
Diffstat (limited to 'editor')
-rw-r--r--editor/update.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/update.cpp b/editor/update.cpp
index e9207cf6..cc765268 100644
--- a/editor/update.cpp
+++ b/editor/update.cpp
@@ -29,7 +29,7 @@ void app::maybe_initialize_chunk_(const chunk_coords& pos, chunk& c)
c[{K, K }].wall_west() = { _wall2, 0 };
c[{K, K+1}].wall_north() = { _wall1, 0 };
c[{K+1, K }].wall_west() = { _wall2, 0 };
- c[{K+1, K+1}].scenery() = { _door, scenery{rotation::N, 0} };
+ c[{K+1, K+1}].scenery() = { _door, scenery{0, rotation::N} };
c.mark_modified();
}