diff options
| author | Stanislaw Halik <sthalik@misaki.pl> | 2023-03-19 10:42:54 +0100 |
|---|---|---|
| committer | Stanislaw Halik <sthalik@misaki.pl> | 2023-03-19 10:42:54 +0100 |
| commit | 61d46a790cfde35bedf4283cbbcce06639cce1ec (patch) | |
| tree | ffdbda2cb8fc4e47144aa25458e8191488cea478 /editor | |
| parent | b93313e438c7b943e506f3c16675e5d38edd0537 (diff) | |
src/entity: move type data member to vtable
Diffstat (limited to 'editor')
| -rw-r--r-- | editor/app.cpp | 4 | ||||
| -rw-r--r-- | editor/imgui-inspect.cpp | 2 | ||||
| -rw-r--r-- | editor/scenery-editor.cpp | 2 |
3 files changed, 4 insertions, 4 deletions
diff --git a/editor/app.cpp b/editor/app.cpp index 71b34cb8..89f9ccf6 100644 --- a/editor/app.cpp +++ b/editor/app.cpp @@ -46,7 +46,7 @@ void app::reset_world() void app::ensure_player_character(world& w) { if (_character_id) - if (auto C = w.find_entity(_character_id); C && C->type == entity_type::character) + if (auto C = w.find_entity(_character_id); C && C->type() == entity_type::character) return; _character_id = 0; @@ -57,7 +57,7 @@ void app::ensure_player_character(world& w) for (const auto& e_ : c.entities()) { const auto& e = *e_; - if (e.type == entity_type::character) + if (e.type() == entity_type::character) { const auto& C = static_cast<const character&>(e); if (C.playable) diff --git a/editor/imgui-inspect.cpp b/editor/imgui-inspect.cpp index 45b42b7b..7ef24913 100644 --- a/editor/imgui-inspect.cpp +++ b/editor/imgui-inspect.cpp @@ -42,7 +42,7 @@ void app::draw_inspector() snformat(buf, "{} ({}x{} -> {}x{})"_cf, name, ch.x, ch.y, (int)pos.x, (int)pos.y); bool is_open = true; - if (s.type == entity_type::scenery) + if (s.type() == entity_type::scenery) { auto& s2 = static_cast<scenery&>(s); if (auto b2 = begin_window(buf, &is_open)) diff --git a/editor/scenery-editor.cpp b/editor/scenery-editor.cpp index 562ca04f..fd859db3 100644 --- a/editor/scenery-editor.cpp +++ b/editor/scenery-editor.cpp @@ -87,7 +87,7 @@ void scenery_editor::place_tile(world& w, global_coords pos, const scenery_& s) for (auto i = es.size()-1; i != (size_t)-1; i--) { const auto& e = *es[i]; - if (e.type != entity_type::scenery) + if (e.type() != entity_type::scenery) continue; auto center = Vector2(e.coord.local())*TILE_SIZE2 + Vector2(e.offset) + Vector2(e.bbox_offset), min = center - Vector2(e.bbox_size/2), max = min + Vector2(e.bbox_size); |
