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authorStanislaw Halik <sthalik@misaki.pl>2024-02-04 09:56:35 +0100
committerStanislaw Halik <sthalik@misaki.pl>2024-02-04 09:56:35 +0100
commit992aae287fa4f0a908b5fe45d4d45cdad11cd42a (patch)
tree5c486b8bd1ebed547ef4d8b4d7456de85026c583 /editor
parent6f05e30cfb71fb36af9868161d696d71ec528e5b (diff)
w
Diffstat (limited to 'editor')
-rw-r--r--editor/tests/raycast-test.cpp408
1 files changed, 207 insertions, 201 deletions
diff --git a/editor/tests/raycast-test.cpp b/editor/tests/raycast-test.cpp
index b6c519d7..30582d5b 100644
--- a/editor/tests/raycast-test.cpp
+++ b/editor/tests/raycast-test.cpp
@@ -97,7 +97,6 @@ struct result_s
{
point from, to, collision;
collision_data collider;
- diag_s diag;
std::vector<bbox> path;
bool has_result : 1 = false,
success : 1 = false;
@@ -181,12 +180,210 @@ void do_column(StringView name)
ImGui::TableNextColumn();
}
+template<bool EnableDiagnostics>
+void do_raycasting(result_s& result, diag_s* diag, app& a, point from, point to, object_id self)
+{
+ fm_assert(!!diag == EnableDiagnostics);
+
+ using Math::max;
+ using Math::min;
+ using Math::abs;
+ using Math::ceil;
+
+ constexpr float eps = 1e-6f;
+ constexpr float inv_eps = 1/eps;
+ constexpr int fuzz = 2;
+
+ result.path.clear();
+ result.has_result = false;
+
+ auto& w = a.main().world();
+ auto V = pt_to_vec(from, to);
+ auto ray_len = V.length();
+ auto dir = V.normalized();
+
+ if (abs(dir.x()) < eps && abs(dir.y()) < eps) [[unlikely]]
+ {
+ dir = {eps, eps};
+ //fm_error("raycast: bad dir? {%f, %f}", dir.x(), dir.y());
+ //return;
+ }
+
+ unsigned long_axis, short_axis;
+
+ if (abs(dir.y()) > abs(dir.x()))
+ {
+ long_axis = 1;
+ short_axis = 0;
+ }
+ else
+ {
+ long_axis = 0;
+ short_axis = 1;
+ }
+
+ auto long_len = max(1u, (unsigned)ceil(abs(V[long_axis]))),
+ short_len = max(1u, (unsigned)ceil(abs(V[short_axis])));
+ auto nsteps = 1u;
+ nsteps = max(nsteps, (short_len+tile_size<unsigned>.x()-1)/tile_size<unsigned>.x());
+ nsteps = max(nsteps, (long_len+chunk_size<unsigned>.x()-1)/chunk_size<unsigned>.x());
+ auto size_ = Vector2ui{};
+ size_[short_axis] = (short_len+nsteps*2-1) / nsteps;
+ size_[long_axis] = (long_len+nsteps-1) / nsteps;
+
+ auto dir_inv_norm = Vector2(
+ abs(dir.x()) < eps ? std::copysign(inv_eps, dir.x()) : 1 / dir.x(),
+ abs(dir.y()) < eps ? std::copysign(inv_eps, dir.y()) : 1 / dir.y()
+ );
+ auto signs = ray_aabb_signs(dir_inv_norm);
+
+ result = {
+ .from = from,
+ .to = to,
+ .collision = {},
+ .collider = {
+ .tag = (uint64_t)collision_type::none,
+ .pass = (uint64_t)pass_mode::pass,
+ .data = ((uint64_t)1 << collision_data_BITS)-1,
+ },
+ .path = {},
+ .has_result = true,
+ .success = false,
+ };
+ if constexpr(EnableDiagnostics)
+ *diag = {
+ .V = V,
+ .dir = dir,
+ .dir_inv_norm = dir_inv_norm,
+ .size = size_,
+ .tmin = 0,
+ };
+
+ //Debug{} << "------";
+ for (unsigned k = 0; k <= nsteps; k++)
+ {
+ auto pos_ = ceil(abs(V * (float)k/(float)nsteps));
+ auto pos = Vector2i{(int)std::copysign(pos_.x(), V.x()), (int)std::copysign(pos_.y(), V.y())};
+ auto size = size_;
+
+ if (k == 0)
+ {
+ for (auto axis : { long_axis, short_axis })
+ {
+ auto sign = sign_<int>(V[axis]);
+ pos[axis] += (int)(size[axis]/4) * sign;
+ size[axis] -= size[axis]/2;
+ }
+ }
+ else if (k == nsteps)
+ {
+ constexpr auto add = (tile_size<unsigned>.x()+1)/2,
+ min_size = tile_size<unsigned>.x() + add;
+ if (size[long_axis] > min_size)
+ {
+ auto sign = sign_<int>(V[long_axis]);
+ auto off = (int)(size[long_axis]/2) - (int)add;
+ fm_debug_assert(off >= 0);
+ pos[long_axis] -= off/2 * sign;
+ size[long_axis] -= (unsigned)off;
+ }
+ }
+
+ pos -= Vector2i(fuzz);
+ size += Vector2ui(fuzz)*2;
+
+ auto pt = object::normalize_coords(from, pos);
+ result.path.push_back(bbox{pt, size});
+ }
+
+ auto last_ch = from.chunk3();
+ auto nbs = get_chunk_neighbors(w, from.chunk3());
+
+ Vector2 origin;
+ float min_tmin = FLT_MAX;
+ bool b = true;
+
+ const auto do_check_collider = [&](uint64_t data, const Rect& r)
+ {
+ auto x = std::bit_cast<collision_data>(data);
+ if (x.data == self || x.pass == (uint64_t)pass_mode::pass)
+ return true;
+ //Debug{} << "item" << x.data << Vector2(r.m_min[0], r.m_min[1]) << Vector2(r.m_max[0], r.m_max[1]);
+ constexpr float fuzz = 0;
+ auto ret = ray_aabb_intersection(origin, dir_inv_norm,
+ {{{r.m_min[0]-fuzz, r.m_min[1]-fuzz},
+ {r.m_max[0]+fuzz, r.m_max[1]+fuzz}}},
+ signs);
+ if (!ret.result)
+ {
+ return true;
+ }
+ if (ret.tmin > ray_len) [[unlikely]]
+ {
+ return true;
+ }
+ if (ret.tmin < min_tmin) [[likely]]
+ {
+ min_tmin = ret.tmin;
+ result.collision = object::normalize_coords(from, Vector2i(dir * min_tmin));
+ result.collider = x;
+ b = false;
+ }
+ return true;
+ };
+
+ const auto path_len = (unsigned)result.path.size();
+ for (auto k = 0u; k < path_len; k++)
+ {
+ auto [center, size] = result.path[k];
+ //Debug{} << "--";
+ if (center.chunk3() != last_ch) [[unlikely]]
+ {
+ last_ch = center.chunk3();
+ nbs = get_chunk_neighbors(w, center.chunk3());
+ }
+
+ auto pt = Vector2i(center.local()) * tile_size<int> + Vector2i(center.offset());
+
+ for (int i = 0; i < 3; i++)
+ {
+ for (int j = 0; j < 3; j++)
+ {
+ auto* c = nbs.array[i][j];
+ if (!c)
+ continue;
+ auto* r = c->rtree();
+ auto off = chunk_offsets[i][j];
+ auto pt0 = pt - Vector2i(size/2), pt1 = pt0 + Vector2i(size);
+ auto pt0_ = pt0 - off, pt1_ = pt1 - off;
+ auto [fmin, fmax] = Math::minmax(Vector2(pt0_), Vector2(pt1_));
+ if (!within_chunk_bounds(fmin, fmax)) continue;
+ auto ch_off = (center.chunk() - from.chunk() + Vector2i(i-1, j-1)) * chunk_size<int>;
+ origin = Vector2((Vector2i(from.local()) * tile_size<int>) + Vector2i(from.offset()) - ch_off);
+ //Debug{} << "search" << fmin << fmax << Vector3i(c->coord());
+ r->Search(fmin.data(), fmax.data(), [&](uint64_t data, const Rect& r) {
+ return do_check_collider(data, r);
+ });
+ }
+ }
+ if (!b)
+ {
+ result.path.resize(k+1);
+ break;
+ }
+ }
+ if constexpr(EnableDiagnostics)
+ diag->tmin = b ? 0 : min_tmin;
+ result.success = b;
+}
+
} // namespace
struct raycast_test : base_test
{
result_s result;
pending_s pending;
+ diag_s diag;
~raycast_test() noexcept override;
@@ -233,7 +430,7 @@ struct raycast_test : base_test
{
auto p0 = a.point_screen_pos(result.from),
p1 = a.point_screen_pos(result.success
- ? object::normalize_coords(result.from, Vector2i(result.diag.V))
+ ? object::normalize_coords(result.from, Vector2i(diag.V))
: result.collision);
draw.AddLine({p0.x(), p0.y()}, {p1.x(), p1.y()}, color2, 2);
}
@@ -334,15 +531,15 @@ struct raycast_test : base_test
ImGui::NewLine();
do_column("dir");
- std::snprintf(buf, std::size(buf), "%.4f x %.4f", (double)result.diag.dir.x(), (double)result.diag.dir.y());
+ std::snprintf(buf, std::size(buf), "%.4f x %.4f", (double)diag.dir.x(), (double)diag.dir.y());
text(buf);
if (!result.success)
{
do_column("tmin");
std::snprintf(buf, std::size(buf), "%f / %f",
- (double)result.diag.tmin,
- (double)(result.diag.tmin / result.diag.V.length()));
+ (double)diag.tmin,
+ (double)(diag.tmin / diag.V.length()));
text(buf);
}
else
@@ -352,19 +549,19 @@ struct raycast_test : base_test
}
do_column("vector");
- print_vec2(buf, result.diag.V);
+ print_vec2(buf, diag.V);
text(buf);
do_column("||dir^-1||");
std::snprintf(buf, std::size(buf), "%f x %f",
- (double)result.diag.dir_inv_norm.x(),
- (double)result.diag.dir_inv_norm.y());
+ (double)diag.dir_inv_norm.x(),
+ (double)diag.dir_inv_norm.y());
text(buf);
ImGui::NewLine();
do_column("bbox-size");
- std::snprintf(buf, std::size(buf), "(%u x %u)", result.diag.size.x(), result.diag.size.y());
+ std::snprintf(buf, std::size(buf), "(%u x %u)", diag.size.x(), diag.size.y());
text(buf);
do_column("path-len");
@@ -394,199 +591,8 @@ struct raycast_test : base_test
return;
}
- do_raycasting(a, pending.from, pending.to, pending.self);
- }
- }
-
- void do_raycasting(app& a, point from, point to, object_id self)
- {
- using Math::max;
- using Math::min;
- using Math::abs;
- using Math::ceil;
-
- constexpr float eps = 1e-6f;
- constexpr float inv_eps = 1/eps;
- constexpr int fuzz = 2;
-
- result.path.clear();
- result.has_result = false;
-
- auto& w = a.main().world();
- auto V = pt_to_vec(from, to);
- auto ray_len = V.length();
- auto dir = V.normalized();
-
- if (abs(dir.x()) < eps && abs(dir.y()) < eps) [[unlikely]]
- {
- fm_error("raycast: bad dir? {%f, %f}", dir.x(), dir.y());
- return;
- }
-
- unsigned long_axis, short_axis;
-
- if (abs(dir.y()) > abs(dir.x()))
- {
- long_axis = 1;
- short_axis = 0;
- }
- else
- {
- long_axis = 0;
- short_axis = 1;
- }
-
- auto long_len = max(1u, (unsigned)ceil(abs(V[long_axis]))),
- short_len = max(1u, (unsigned)ceil(abs(V[short_axis])));
- auto nsteps = 1u;
- nsteps = max(nsteps, (short_len+tile_size<unsigned>.x()-1)/tile_size<unsigned>.x());
- nsteps = max(nsteps, (long_len+chunk_size<unsigned>.x()-1)/chunk_size<unsigned>.x());
- auto size_ = Vector2ui{};
- size_[short_axis] = (short_len+nsteps*2-1) / nsteps;
- size_[long_axis] = (long_len+nsteps-1) / nsteps;
-
- auto dir_inv_norm = Vector2(
- abs(dir.x()) < eps ? std::copysign(inv_eps, dir.x()) : 1 / dir.x(),
- abs(dir.y()) < eps ? std::copysign(inv_eps, dir.y()) : 1 / dir.y()
- );
- auto signs = ray_aabb_signs(dir_inv_norm);
-
- result = {
- .from = from,
- .to = to,
- .collision = {},
- .collider = {
- .tag = (uint64_t)collision_type::none,
- .pass = (uint64_t)pass_mode::pass,
- .data = ((uint64_t)1 << collision_data_BITS)-1,
- },
- .diag = {
- .V = V,
- .dir = dir,
- .dir_inv_norm = dir_inv_norm,
- .size = size_,
- .tmin = 0,
- },
- .path = {},
- .has_result = true,
- .success = false,
- };
-
- //Debug{} << "------";
- for (unsigned k = 0; k <= nsteps; k++)
- {
- auto pos_ = ceil(abs(V * (float)k/(float)nsteps));
- auto pos = Vector2i{(int)std::copysign(pos_.x(), V.x()), (int)std::copysign(pos_.y(), V.y())};
- auto size = size_;
-
- if (k == 0)
- {
- for (auto axis : { long_axis, short_axis })
- {
- auto sign = sign_<int>(V[axis]);
- pos[axis] += (int)(size[axis]/4) * sign;
- size[axis] -= size[axis]/2;
- }
- }
- else if (k == nsteps)
- {
- constexpr auto add = (tile_size<unsigned>.x()+1)/2,
- min_size = tile_size<unsigned>.x() + add;
- if (size[long_axis] > min_size)
- {
- auto sign = sign_<int>(V[long_axis]);
- auto off = (int)(size[long_axis]/2) - (int)add;
- fm_debug_assert(off >= 0);
- pos[long_axis] -= off/2 * sign;
- size[long_axis] -= (unsigned)off;
- }
- }
-
- pos -= Vector2i(fuzz);
- size += Vector2ui(fuzz)*2;
-
- auto pt = object::normalize_coords(from, pos);
- result.path.push_back(bbox{pt, size});
- }
-
- auto last_ch = from.chunk3();
- auto nbs = get_chunk_neighbors(w, from.chunk3());
-
- Vector2 origin;
- float min_tmin = FLT_MAX;
- bool b = true;
-
- const auto do_check_collider = [&](uint64_t data, const Rect& r)
- {
- auto x = std::bit_cast<collision_data>(data);
- if (x.data == self || x.pass == (uint64_t)pass_mode::pass)
- return true;
- //Debug{} << "item" << x.data << Vector2(r.m_min[0], r.m_min[1]) << Vector2(r.m_max[0], r.m_max[1]);
- constexpr float fuzz = 0;
- auto ret = ray_aabb_intersection(origin, dir_inv_norm,
- {{{r.m_min[0]-fuzz, r.m_min[1]-fuzz},
- {r.m_max[0]+fuzz, r.m_max[1]+fuzz}}},
- signs);
- if (!ret.result)
- {
- return true;
- }
- if (ret.tmin > ray_len) [[unlikely]]
- {
- return true;
- }
- if (ret.tmin < min_tmin) [[likely]]
- {
- min_tmin = ret.tmin;
- result.collision = object::normalize_coords(from, Vector2i(dir * min_tmin));
- result.collider = x;
- b = false;
- }
- return true;
- };
-
- const auto path_len = (unsigned)result.path.size();
- for (auto k = 0u; k < path_len; k++)
- {
- auto [center, size] = result.path[k];
- //Debug{} << "--";
- if (center.chunk3() != last_ch) [[unlikely]]
- {
- last_ch = center.chunk3();
- nbs = get_chunk_neighbors(w, center.chunk3());
- }
-
- auto pt = Vector2i(center.local()) * tile_size<int> + Vector2i(center.offset());
-
- for (int i = 0; i < 3; i++)
- {
- for (int j = 0; j < 3; j++)
- {
- auto* c = nbs.array[i][j];
- if (!c)
- continue;
- auto* r = c->rtree();
- auto off = chunk_offsets[i][j];
- auto pt0 = pt - Vector2i(size/2), pt1 = pt0 + Vector2i(size);
- auto pt0_ = pt0 - off, pt1_ = pt1 - off;
- auto [fmin, fmax] = Math::minmax(Vector2(pt0_), Vector2(pt1_));
- if (!within_chunk_bounds(fmin, fmax)) continue;
- auto ch_off = (center.chunk() - from.chunk() + Vector2i(i-1, j-1)) * chunk_size<int>;
- origin = Vector2((Vector2i(from.local()) * tile_size<int>) + Vector2i(from.offset()) - ch_off);
- //Debug{} << "search" << fmin << fmax << Vector3i(c->coord());
- r->Search(fmin.data(), fmax.data(), [&](uint64_t data, const Rect& r) {
- return do_check_collider(data, r);
- });
- }
- }
- if (!b)
- {
- result.path.resize(k+1);
- break;
- }
+ do_raycasting<true>(result, &diag, a, pending.from, pending.to, pending.self);
}
- result.diag.tmin = b ? 0 : min_tmin;
- result.success = b;
}
};