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authorStanislaw Halik <sthalik@misaki.pl>2022-10-23 17:31:31 +0200
committerStanislaw Halik <sthalik@misaki.pl>2022-10-23 17:31:31 +0200
commitcce1f768e7399b838a2b865511915bdd576dbbf4 (patch)
tree4c6a8f2dc9112394fd329d56c0f628ce66b16467 /main/camera.cpp
parent6b875a0919b9932eca9ed877552c34ecb220b7d8 (diff)
a
Diffstat (limited to 'main/camera.cpp')
-rw-r--r--main/camera.cpp88
1 files changed, 0 insertions, 88 deletions
diff --git a/main/camera.cpp b/main/camera.cpp
deleted file mode 100644
index 7af77211..00000000
--- a/main/camera.cpp
+++ /dev/null
@@ -1,88 +0,0 @@
-#include "app.hpp"
-#include <Magnum/GL/DefaultFramebuffer.h>
-
-namespace floormat {
-
-void app::do_camera(double dt)
-{
- if (keys[key::camera_reset])
- reset_camera_offset();
- else
- {
- Vector2d dir{};
-
- if (keys[key::camera_up])
- dir += Vector2d{0, -1};
- else if (keys[key::camera_down])
- dir += Vector2d{0, 1};
- if (keys[key::camera_left])
- dir += Vector2d{-1, 0};
- else if (keys[key::camera_right])
- dir += Vector2d{1, 0};
-
- if (dir != Vector2d{})
- {
- constexpr double screens_per_second = 1;
- const auto pixels_per_second = windowSize().length() / screens_per_second;
- auto camera_offset = _shader.camera_offset();
- const auto max_camera_offset = Vector2d(windowSize() * 10);
-
- camera_offset -= dir.normalized() * dt * pixels_per_second;
- camera_offset[0] = std::clamp(camera_offset[0], -max_camera_offset[0], max_camera_offset[0]);
- camera_offset[1] = std::clamp(camera_offset[1], -max_camera_offset[1], max_camera_offset[1]);
-
- _shader.set_camera_offset(camera_offset);
- }
- else
- return;
- }
- recalc_cursor_tile();
- if (_cursor_tile)
- do_mouse_move(*_cursor_tile);
-}
-
-void app::reset_camera_offset()
-{
- _shader.set_camera_offset(tile_shader::project({TILE_MAX_DIM*-.5*dTILE_SIZE[0], TILE_MAX_DIM*-.5*dTILE_SIZE[1], 0}));
- recalc_cursor_tile();
-}
-
-void app::recalc_cursor_tile()
-{
- if (_cursor_pixel && !_cursor_in_imgui)
- _cursor_tile = pixel_to_tile(Vector2d(*_cursor_pixel));
- else
- _cursor_tile = std::nullopt;
-}
-
-global_coords app::pixel_to_tile(Vector2d position) const
-{
- constexpr Vector2d pixel_size{dTILE_SIZE[0], dTILE_SIZE[1]};
- constexpr Vector2d half{.5, .5};
- const Vector2d px = position - Vector2d{windowSize()}*.5 - _shader.camera_offset()*.5;
- const Vector2d vec = tile_shader::unproject(px) / pixel_size + half;
- const auto x = (std::int32_t)std::floor(vec[0]), y = (std::int32_t)std::floor(vec[1]);
- return { x, y };
-}
-
-std::array<std::int16_t, 4> app::get_draw_bounds() const noexcept
-{
-
- using limits = std::numeric_limits<std::int16_t>;
- auto x0 = limits::max(), x1 = limits::min(), y0 = limits::max(), y1 = limits::min();
-
- for (const auto win = Vector2d(windowSize());
- auto p : {pixel_to_tile(Vector2d{0, 0}).chunk(),
- pixel_to_tile(Vector2d{win[0]-1, 0}).chunk(),
- pixel_to_tile(Vector2d{0, win[1]-1}).chunk(),
- pixel_to_tile(Vector2d{win[0]-1, win[1]-1}).chunk()})
- {
- x0 = std::min(x0, p.x);
- x1 = std::max(x1, p.x);
- y0 = std::min(y0, p.y);
- y1 = std::max(y1, p.y);
- }
- return {x0, x1, y0, y1};
-}
-
-} // namespace floormat