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authorStanislaw Halik <sthalik@misaki.pl>2023-04-13 02:47:34 +0200
committerStanislaw Halik <sthalik@misaki.pl>2023-04-13 02:47:34 +0200
commit386263c8c65ba140e85961775fb8858ed1e65bc4 (patch)
tree8bdb97bb15c1ea187b99e8a52e020cf532aef833 /main/draw.cpp
parente1d3607fb443109f1ae49a4765b9e2c5a7998a1b (diff)
a
Diffstat (limited to 'main/draw.cpp')
-rw-r--r--main/draw.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/main/draw.cpp b/main/draw.cpp
index 409164c6..0e0f7c68 100644
--- a/main/draw.cpp
+++ b/main/draw.cpp
@@ -134,12 +134,12 @@ void main_impl::draw_world() noexcept
for (int16_t y = maxy; y >= miny; y--)
for (int16_t x = maxx; x >= minx; x--)
{
- const chunk_coords_ pos{x, y, z};
- auto* c_ = _world.at(pos);
+ const chunk_coords_ ch{x, y, z};
+ auto* c_ = _world.at(ch);
if (!c_)
continue;
auto& c = *c_;
- const with_shifted_camera_offset o{_shader, pos, {minx, miny}, {maxx, maxy}};
+ const with_shifted_camera_offset o{_shader, ch, {minx, miny}, {maxx, maxy}};
if (check_chunk_visible(_shader.camera_offset(), sz))
{
_wall_mesh.draw(_shader, c);