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authorStanislaw Halik <sthalik@misaki.pl>2023-05-26 11:51:38 +0200
committerStanislaw Halik <sthalik@misaki.pl>2023-05-26 11:51:38 +0200
commit7d421d0069dbc8bcf948a29d39c3f8e65de19b33 (patch)
tree35c04379407563c8d9fbb03f0116e9d1732028ba /main/draw.cpp
parenta768733aec06a395ad409e5ed8c49dee69414d64 (diff)
draw, editor, main: add toggling vobj display
Diffstat (limited to 'main/draw.cpp')
-rw-r--r--main/draw.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/main/draw.cpp b/main/draw.cpp
index a8bac01c..322f4f66 100644
--- a/main/draw.cpp
+++ b/main/draw.cpp
@@ -171,7 +171,7 @@ void main_impl::draw_world() noexcept
auto& c = *c_;
const with_shifted_camera_offset o{_shader, pos, {minx, miny}, {maxx, maxy}};
if (check_chunk_visible(_shader.camera_offset(), sz))
- _anim_mesh.draw(_shader, sz, c, _clickable_scenery);
+ _anim_mesh.draw(_shader, sz, c, _clickable_scenery, _do_render_vobjs);
}
_shader.set_tint({1, 1, 1, 1});