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authorStanislaw Halik <sthalik@misaki.pl>2022-10-16 21:51:43 +0200
committerStanislaw Halik <sthalik@misaki.pl>2022-10-16 21:51:43 +0200
commit98e9636d33f5c6101888609a2d2193cee4fd6c64 (patch)
tree7afe5ccd127295b4c902f7a694f76c274a2d41ea /main/main.cpp
parent7ab99aabe8509e84b9b5b04aafa1e1ae20b40512 (diff)
a
Diffstat (limited to 'main/main.cpp')
-rw-r--r--main/main.cpp105
1 files changed, 0 insertions, 105 deletions
diff --git a/main/main.cpp b/main/main.cpp
deleted file mode 100644
index b032e2a2..00000000
--- a/main/main.cpp
+++ /dev/null
@@ -1,105 +0,0 @@
-#include "app.hpp"
-#include "tile-defs.hpp"
-#include <Magnum/Math/Vector3.h>
-#include <Magnum/GL/DefaultFramebuffer.h>
-#include <Magnum/GL/Renderer.h>
-#include <Magnum/Trade/AbstractImporter.h>
-
-namespace floormat {
-
-void app::drawEvent() {
-#if 0
- GL::defaultFramebuffer.clear(GL::FramebufferClear::Color | GL::FramebufferClear::Depth);
- GL::Renderer::setDepthMask(true);
- GL::Renderer::setDepthFunction(GL::Renderer::DepthFunction::LessOrEqual);
- GL::Renderer::enable(GL::Renderer::Feature::DepthTest);
-#else
- GL::defaultFramebuffer.clear(GL::FramebufferClear::Color);
- GL::Renderer::setDepthFunction(GL::Renderer::DepthFunction::Never);
-#endif
-
- //update_window_scale(windowSize());
- {
- float dt = std::min(1.f/20, timeline.previousFrameDuration());
- update(dt);
- }
-
- _shader.set_tint({1, 1, 1, 1});
- draw_chunk(_chunk);
- draw_cursor_tile();
- display_menu();
-
- swapBuffers();
- redraw();
- timeline.nextFrame();
-}
-
-void app::draw_chunk(chunk& c)
-{
- {
- int minx = 0, maxx = 0, miny = 0, maxy = 0;
- auto fn = [&](int x, int y) {
- const auto pos = pixel_to_tile({(float)x, (float)y}) / Vector2{TILE_MAX_DIM, TILE_MAX_DIM};
- minx = std::min(minx, (int)std::floor(pos[0]));
- maxx = std::max(maxx, (int)(pos[0]));
- miny = std::min(miny, (int)std::floor(pos[1]));
- maxy = std::max(maxy, (int)(pos[1]));
- };
- const auto sz = windowSize();
- const auto x = sz[0], y = sz[1];
- fn(0, 0);
- fn(x, 0);
- fn(0, y);
- fn(x, y);
-
- printf("%d %d -> %d %d\n", minx, miny, maxx, maxy);
- fflush(stdout);
- printf(""); // put breakpoint here
- }
-
- _shader.set_tint({1, 1, 1, 1});
- _floor_mesh.draw(_shader, c);
- _wall_mesh.draw(_shader, c);
-}
-
-void app::draw_wireframe_quad(local_coords pt)
-{
- constexpr float LINE_WIDTH = 1;
-
- constexpr auto X = TILE_SIZE[0], Y = TILE_SIZE[1];
- const Vector3 center {X*pt.x, Y*pt.y, 0};
- _shader.set_tint({1, 0, 0, 1});
- _wireframe_quad.draw(_shader, {center, {TILE_SIZE[0], TILE_SIZE[1]}, LINE_WIDTH});
-}
-
-void app::draw_wireframe_box(local_coords pt)
-{
- constexpr float LINE_WIDTH = 1.5;
-
- constexpr auto X = TILE_SIZE[0], Y = TILE_SIZE[1];
- constexpr Vector3 size{TILE_SIZE[0], TILE_SIZE[1], TILE_SIZE[2]*1.5f};
- const Vector3 center1{X*pt.x, Y*pt.y, 0};
- _shader.set_tint({0, 1, 0, 1});
- _wireframe_box.draw(_shader, {center1, size, LINE_WIDTH});
-}
-
-} // namespace floormat
-
-MAGNUM_APPLICATION_MAIN(floormat::app)
-
-#ifdef _MSC_VER
-#include <cstdlib> // for __arg{c,v}
-#ifdef __clang__
-# pragma clang diagnostic push
-# pragma clang diagnostic ignored "-Wmain"
-#endif
-extern "C" int __stdcall WinMain(void*, void*, void*, int);
-
-extern "C" int __stdcall WinMain(void*, void*, void*, int)
-{
- return main(__argc, __argv);
-}
-#ifdef __clang__
-# pragma clang diagnostic pop
-#endif
-#endif