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author | Stanislaw Halik <sthalik@misaki.pl> | 2023-05-17 17:06:16 +0200 |
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committer | Stanislaw Halik <sthalik@misaki.pl> | 2023-05-17 17:08:52 +0200 |
commit | 8138cc9a269844b6c0a84c193a7a43aec7010592 (patch) | |
tree | 1d7c1f1b37c7f714fd0976bfa839e0b18ca2385d /shaders/lightmap.frag | |
parent | 08b89c6575947e8fdcba9b6c329c25aa8472e52b (diff) |
wip vobj
Diffstat (limited to 'shaders/lightmap.frag')
-rw-r--r-- | shaders/lightmap.frag | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/shaders/lightmap.frag b/shaders/lightmap.frag new file mode 100644 index 00000000..2179160c --- /dev/null +++ b/shaders/lightmap.frag @@ -0,0 +1,18 @@ +precision mediump float; + +struct light_u +{ + vec4 color_and_intensity; + vec2 center; + uint mode; +}; + +#define TILE_MAX_DIM 16 +#define TILE_SIZE_X 64 +#define TILE_SIZE_Y 64 + +#define CHUNK_SIZE_X (TILE_SIZE_X * TILE_MAX_DIM) +#define CHUNK_SIZE_Y (TILE_SIZE_Y * TILE_MAX_DIM) + +layout (location = 0) uniform vec4 color_intensity; +layout (location = 1) uniform vec2 px; |