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authorStanislaw Halik <sthalik@misaki.pl>2023-08-24 13:27:35 +0200
committerStanislaw Halik <sthalik@misaki.pl>2023-08-24 13:27:41 +0200
commit7b5e5e332cad7d009487494b7ab9616c6c7d263b (patch)
tree3b7ddcceed6e883aef925805533ea7463a952729 /shaders/lightmap.hpp
parent25645965792e2398bb25a5e0b2e75e40d83f6366 (diff)
shaders: just render the entire light buffer
Diffstat (limited to 'shaders/lightmap.hpp')
-rw-r--r--shaders/lightmap.hpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/shaders/lightmap.hpp b/shaders/lightmap.hpp
index 22a94af0..5fee2381 100644
--- a/shaders/lightmap.hpp
+++ b/shaders/lightmap.hpp
@@ -96,7 +96,6 @@ private:
GL::Mesh occlusion_mesh{NoCreate};
static constexpr auto starting_capacity = 1; // todo
- std::array<Vector3, 4> light_vertexes;
GL::Buffer light_vertex_buf{NoCreate};
GL::Mesh light_mesh{NoCreate};
};