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author | Stanislaw Halik <sthalik@misaki.pl> | 2023-08-24 13:27:35 +0200 |
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committer | Stanislaw Halik <sthalik@misaki.pl> | 2023-08-24 13:27:41 +0200 |
commit | 7b5e5e332cad7d009487494b7ab9616c6c7d263b (patch) | |
tree | 3b7ddcceed6e883aef925805533ea7463a952729 /shaders/lightmap.hpp | |
parent | 25645965792e2398bb25a5e0b2e75e40d83f6366 (diff) |
shaders: just render the entire light buffer
Diffstat (limited to 'shaders/lightmap.hpp')
-rw-r--r-- | shaders/lightmap.hpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/shaders/lightmap.hpp b/shaders/lightmap.hpp index 22a94af0..5fee2381 100644 --- a/shaders/lightmap.hpp +++ b/shaders/lightmap.hpp @@ -96,7 +96,6 @@ private: GL::Mesh occlusion_mesh{NoCreate}; static constexpr auto starting_capacity = 1; // todo - std::array<Vector3, 4> light_vertexes; GL::Buffer light_vertex_buf{NoCreate}; GL::Mesh light_mesh{NoCreate}; }; |