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authorStanislaw Halik <sthalik@misaki.pl>2023-08-24 13:04:06 +0200
committerStanislaw Halik <sthalik@misaki.pl>2023-08-24 13:09:55 +0200
commit3b3f65ca00bcb33125c42b9ac9eef14cf750f938 (patch)
treee0b438b109443b4be426a11dc10720e6faad404e /shaders/lightmap.vert
parent3708600519fb4fa9ecd68bf86459fb31724a1e6a (diff)
lightmap preview works now, but is slow
Diffstat (limited to 'shaders/lightmap.vert')
-rw-r--r--shaders/lightmap.vert16
1 files changed, 8 insertions, 8 deletions
diff --git a/shaders/lightmap.vert b/shaders/lightmap.vert
index 90c5bc9c..aceaf4d5 100644
--- a/shaders/lightmap.vert
+++ b/shaders/lightmap.vert
@@ -1,13 +1,13 @@
precision mediump float;
-layout (location = 0) uniform sampler2D sampler;
-layout (location = 1) uniform vec3 light_color;
-layout (location = 2) uniform vec2 size;
-layout (location = 3) uniform vec2 center_fragcoord;
-layout (location = 4) uniform vec2 center_clip;
-layout (location = 5) uniform float range;
-layout (location = 6) uniform uint mode;
-layout (location = 7) uniform uint falloff;
+layout (location = 2) uniform sampler2D sampler0;
+layout (location = 3) uniform vec3 light_color;
+layout (location = 4) uniform vec2 size;
+layout (location = 5) uniform vec2 center_fragcoord;
+layout (location = 6) uniform vec2 center_clip;
+layout (location = 7) uniform float range;
+layout (location = 8) uniform uint mode;
+layout (location = 9) uniform uint falloff;
//layout (location = 0) out vec2 frag_texcoords;
//layout (location = 1) flat out vec2 frag_light_coord;