diff options
author | Stanislaw Halik <sthalik@misaki.pl> | 2023-08-29 23:38:40 +0200 |
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committer | Stanislaw Halik <sthalik@misaki.pl> | 2023-08-30 18:22:56 +0200 |
commit | af6ca21ed0f2715aad0b2ae80d200589b5e31089 (patch) | |
tree | 51a51a4f4a487d29439be597e674d6c8ac58c498 /shaders/lightmap.vert | |
parent | dbffcdc7db183ae3f1c938e8d84f4a0a11c6c122 (diff) |
wip
Diffstat (limited to 'shaders/lightmap.vert')
-rw-r--r-- | shaders/lightmap.vert | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/shaders/lightmap.vert b/shaders/lightmap.vert index 7aba6feb..2ed69f8b 100644 --- a/shaders/lightmap.vert +++ b/shaders/lightmap.vert @@ -1,7 +1,7 @@ precision mediump float; layout (location = 2) uniform sampler2D sampler0; -layout (location = 3) uniform vec3 light_color; +layout (location = 3) uniform vec4 light_color; layout (location = 4) uniform vec2 scale; layout (location = 5) uniform vec2 center_fragcoord; layout (location = 6) uniform vec2 center_clip; @@ -15,6 +15,7 @@ layout (location = 9) uniform uint falloff; layout (location = 0) in vec3 position; void main() { + // todo add interface blocks vec2 pos = position.xy; if (mode == 0) { |