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authorStanislaw Halik <sthalik@misaki.pl>2023-08-29 23:38:40 +0200
committerStanislaw Halik <sthalik@misaki.pl>2023-08-30 18:22:56 +0200
commitaf6ca21ed0f2715aad0b2ae80d200589b5e31089 (patch)
tree51a51a4f4a487d29439be597e674d6c8ac58c498 /shaders/lightmap.vert
parentdbffcdc7db183ae3f1c938e8d84f4a0a11c6c122 (diff)
wip
Diffstat (limited to 'shaders/lightmap.vert')
-rw-r--r--shaders/lightmap.vert3
1 files changed, 2 insertions, 1 deletions
diff --git a/shaders/lightmap.vert b/shaders/lightmap.vert
index 7aba6feb..2ed69f8b 100644
--- a/shaders/lightmap.vert
+++ b/shaders/lightmap.vert
@@ -1,7 +1,7 @@
precision mediump float;
layout (location = 2) uniform sampler2D sampler0;
-layout (location = 3) uniform vec3 light_color;
+layout (location = 3) uniform vec4 light_color;
layout (location = 4) uniform vec2 scale;
layout (location = 5) uniform vec2 center_fragcoord;
layout (location = 6) uniform vec2 center_clip;
@@ -15,6 +15,7 @@ layout (location = 9) uniform uint falloff;
layout (location = 0) in vec3 position;
void main() {
+ // todo add interface blocks
vec2 pos = position.xy;
if (mode == 0)
{