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author | Stanislaw Halik <sthalik@misaki.pl> | 2023-04-14 11:58:23 +0200 |
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committer | Stanislaw Halik <sthalik@misaki.pl> | 2023-04-14 11:58:23 +0200 |
commit | f5c387da470ae43a2c8aff75b419e784c8bb3bc5 (patch) | |
tree | 744a80e82462849ae538b6c04e941ab6fd7d09fa /shaders/tile.cpp | |
parent | e1ae8881918415ef13fdea7c7087d01d873ad07a (diff) |
it probably renders correctly now
Diffstat (limited to 'shaders/tile.cpp')
-rw-r--r-- | shaders/tile.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/shaders/tile.cpp b/shaders/tile.cpp index 9725c974..9c347021 100644 --- a/shaders/tile.cpp +++ b/shaders/tile.cpp @@ -78,4 +78,8 @@ float tile_shader::depth_value(const local_coords& xy, float offset) noexcept return ((float)xy.x + (float)xy.y + offset) * depth_tile_size; } +const float tile_shader::scenery_depth_offset = 1./64; +const float tile_shader::wall_depth_offset = 0; +const float tile_shader::z_depth_offset = 1e-4f; + } // namespace floormat |