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author | Stanislaw Halik <sthalik@misaki.pl> | 2023-04-14 11:58:23 +0200 |
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committer | Stanislaw Halik <sthalik@misaki.pl> | 2023-04-14 11:58:23 +0200 |
commit | f5c387da470ae43a2c8aff75b419e784c8bb3bc5 (patch) | |
tree | 744a80e82462849ae538b6c04e941ab6fd7d09fa /shaders/tile.hpp | |
parent | e1ae8881918415ef13fdea7c7087d01d873ad07a (diff) |
it probably renders correctly now
Diffstat (limited to 'shaders/tile.hpp')
-rw-r--r-- | shaders/tile.hpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/shaders/tile.hpp b/shaders/tile.hpp index 47ec2f35..19d2d552 100644 --- a/shaders/tile.hpp +++ b/shaders/tile.hpp @@ -37,9 +37,9 @@ struct tile_shader : GL::AbstractShaderProgram template<typename T, typename... Xs> decltype(auto) draw(T&& mesh, Xs&&... xs); - static constexpr Vector2s max_screen_tiles{32, 32}; + static constexpr Vector2s max_screen_tiles{8, 8}; static constexpr float depth_tile_size = 1/(double)(TILE_MAX_DIM * 2 * max_screen_tiles.product()); - static constexpr float scenery_depth_offset = 0.25f, character_depth_offset = 0.25f, wall_depth_offset = 0; + static const float scenery_depth_offset, wall_depth_offset, z_depth_offset; private: void _draw(); |