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author | Stanislaw Halik <sthalik@misaki.pl> | 2023-04-12 18:58:52 +0200 |
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committer | Stanislaw Halik <sthalik@misaki.pl> | 2023-04-12 19:08:03 +0200 |
commit | 38efeacfd21be1c44d51b18fe9a11b0624a77cda (patch) | |
tree | ad6b8632d302836e968db0115a3357694c948d5c /shaders | |
parent | ee38547c4f22ed48572a605ca71f26bd374a90ba (diff) |
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Diffstat (limited to 'shaders')
-rw-r--r-- | shaders/tile.hpp | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/shaders/tile.hpp b/shaders/tile.hpp index 8415d836..f1e14c9e 100644 --- a/shaders/tile.hpp +++ b/shaders/tile.hpp @@ -37,9 +37,8 @@ struct tile_shader : GL::AbstractShaderProgram template<typename T, typename... Xs> decltype(auto) draw(T&& mesh, Xs&&... xs); - static constexpr double depth_tile_size = 1/(double)(TILE_COUNT * 16 * 16); - static constexpr double depth_chunk_size = 1/(double)(16 * 16); - static constexpr float scenery_depth_offset = 0.5f, character_depth_offset = 0.5f, wall_depth_offset = 0.25f; + static constexpr float depth_tile_size = 1/(double)(TILE_COUNT * 16 * 16); + static constexpr float scenery_depth_offset = 0.25f, character_depth_offset = 0.25f, wall_depth_offset = 0.125f; private: void _draw(); |