diff options
author | Stanislaw Halik <sthalik@misaki.pl> | 2022-10-14 16:40:28 +0200 |
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committer | Stanislaw Halik <sthalik@misaki.pl> | 2022-10-14 16:40:28 +0200 |
commit | a99c6ebd1c24e3f645e2c07591cfcfa97a162a6b (patch) | |
tree | a67bbfd1b7348061ed709227f7a5ff50dc69c58e /shaders | |
parent | 1348ae35475a8885a362caa9d51c79c04a459ee8 (diff) |
a
Diffstat (limited to 'shaders')
-rw-r--r-- | shaders/tile-shader.vert | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/shaders/tile-shader.vert b/shaders/tile-shader.vert index 82900963..8b3f2dba 100644 --- a/shaders/tile-shader.vert +++ b/shaders/tile-shader.vert @@ -10,6 +10,6 @@ noperspective out vec2 frag_texcoords; void main() { float cx = 1/scale.x, cy = 1/scale.y; float x = -position.y, y = -position.x, z = position.z; - gl_Position = vec4((x-y+offset.x)*cx, (x+y+z*2)*cy*0.5625-offset.y*cy, 0, 1); + gl_Position = vec4((x-y+offset.x)*cx, (x+y+z*2)*cy*.59-offset.y*cy, 0, 1); frag_texcoords = texcoords; } |