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| author | Stanislaw Halik <sthalik@misaki.pl> | 2023-04-08 16:23:12 +0200 |
|---|---|---|
| committer | Stanislaw Halik <sthalik@misaki.pl> | 2023-04-08 16:23:12 +0200 |
| commit | ae574bae0796171b3148d8cbc4ccd869a6f1e63a (patch) | |
| tree | d300cf9c29690a137d5a07c952838608c0dc2825 /src/camera-offset.cpp | |
| parent | 61136517c7dce8559634446e35cb3629cd40dcb9 (diff) | |
fix +2 roof clipping below +1 wall
Diffstat (limited to 'src/camera-offset.cpp')
| -rw-r--r-- | src/camera-offset.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/camera-offset.cpp b/src/camera-offset.cpp index f7cf23a4..959fe4d5 100644 --- a/src/camera-offset.cpp +++ b/src/camera-offset.cpp @@ -16,7 +16,8 @@ with_shifted_camera_offset::with_shifted_camera_offset(tile_shader& shader, chun auto len_x = (float)(last.x - first.x), cx = (float)(c.x - first.x), cy = (float)(c.y - first.y); //cx += c.z; cy += c.z; float depth_offset = shader.depth_tile_size*(cy*TILE_MAX_DIM*len_x*TILE_MAX_DIM + cx*TILE_MAX_DIM); - depth_offset += tile_shader::depth_value(local_coords{1*c.z, 1*c.z}); + const int z = c.z - chunk_min_z; + depth_offset += tile_shader::depth_value(local_coords{z, z}, tile_shader::scenery_depth_offset*(z+1)); _shader.set_camera_offset(offset, depth_offset); } |
