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authorStanislaw Halik <sthalik@misaki.pl>2022-10-29 18:59:39 +0200
committerStanislaw Halik <sthalik@misaki.pl>2022-10-29 18:59:39 +0200
commitd9cf49f11a5767fab52994e5c38d58ba16b13af6 (patch)
tree0d9adf6eb81bc75f0c1aaf616efe554ff6c64b56 /src/camera-offset.cpp
parentd309ed0b2ac06d7ba48322303d56bf39c8b57fe4 (diff)
use vectors without open-coding vector ops
Suggested by mosra.
Diffstat (limited to 'src/camera-offset.cpp')
-rw-r--r--src/camera-offset.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/camera-offset.cpp b/src/camera-offset.cpp
index 40bf66dd..f837fd1f 100644
--- a/src/camera-offset.cpp
+++ b/src/camera-offset.cpp
@@ -10,9 +10,7 @@ with_shifted_camera_offset::with_shifted_camera_offset(tile_shader& shader, shor
_shader{shader},
_offset{shader.camera_offset()}
{
- const auto offset = _offset + tile_shader::project({double(x)*TILE_MAX_DIM*dTILE_SIZE[0],
- double(y)*TILE_MAX_DIM*dTILE_SIZE[1],
- 0});
+ const auto offset = _offset + tile_shader::project(Vector3d(x, y, 0) * TILE_MAX_DIM20d);
_shader.set_camera_offset(offset);
}