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authorStanislaw Halik <sthalik@misaki.pl>2022-10-18 05:23:48 +0200
committerStanislaw Halik <sthalik@misaki.pl>2022-10-18 05:23:48 +0200
commit40510b6e50ae9dd027c55e52c91433807ddf5c39 (patch)
tree997d5100539bfd7e5cf11290e0bf8447204575c0 /src/camera-offset.cpp
parentcf14af7dc7b6ffa3ef899a57079bafc5a8d63c68 (diff)
a
Diffstat (limited to 'src/camera-offset.cpp')
-rw-r--r--src/camera-offset.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/camera-offset.cpp b/src/camera-offset.cpp
index 63de0b8b..0f90768b 100644
--- a/src/camera-offset.cpp
+++ b/src/camera-offset.cpp
@@ -12,7 +12,7 @@ with_shifted_camera_offset::with_shifted_camera_offset(tile_shader& shader, shor
_shader{shader},
_offset{shader.camera_offset()}
{
- const auto offset = _offset + tile_shader::project({-double(x)*TILE_MAX_DIM*dTILE_SIZE[0],
+ const auto offset = _offset + tile_shader::project({double(x)*TILE_MAX_DIM*dTILE_SIZE[0],
double(y)*TILE_MAX_DIM*dTILE_SIZE[1],
0});
_shader.set_camera_offset(offset);