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author | Stanislaw Halik <sthalik@misaki.pl> | 2022-11-29 22:15:27 +0100 |
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committer | Stanislaw Halik <sthalik@misaki.pl> | 2022-11-29 22:32:46 +0100 |
commit | 9c5027215e1052adb0131362207b78ec89822985 (patch) | |
tree | ad928799caedab4fa497802e8981db9dc66fcc76 /src/camera-offset.hpp | |
parent | 2659fae8c838601282b9b90d5e0dc8b1da3f3f2b (diff) |
fix z value discontinuity on chunk boundaries
Diffstat (limited to 'src/camera-offset.hpp')
-rw-r--r-- | src/camera-offset.hpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/camera-offset.hpp b/src/camera-offset.hpp index 0a44ee30..ef098694 100644 --- a/src/camera-offset.hpp +++ b/src/camera-offset.hpp @@ -9,12 +9,12 @@ struct tile_shader; struct with_shifted_camera_offset final { - explicit with_shifted_camera_offset(tile_shader& shader, short x, short y); - explicit with_shifted_camera_offset(tile_shader& shader, chunk_coords c) : with_shifted_camera_offset(shader, c.x, c.y) {} + explicit with_shifted_camera_offset(tile_shader& shader, chunk_coords c, chunk_coords first, chunk_coords last); ~with_shifted_camera_offset(); private: tile_shader& _shader; // NOLINT - Vector2d _offset; + Vector2d _camera; + float _depth; }; } // namespace floormat |