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authorStanislaw Halik <sthalik@misaki.pl>2022-11-29 22:15:27 +0100
committerStanislaw Halik <sthalik@misaki.pl>2022-11-29 22:32:46 +0100
commit9c5027215e1052adb0131362207b78ec89822985 (patch)
treead928799caedab4fa497802e8981db9dc66fcc76 /src/camera-offset.hpp
parent2659fae8c838601282b9b90d5e0dc8b1da3f3f2b (diff)
fix z value discontinuity on chunk boundaries
Diffstat (limited to 'src/camera-offset.hpp')
-rw-r--r--src/camera-offset.hpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/camera-offset.hpp b/src/camera-offset.hpp
index 0a44ee30..ef098694 100644
--- a/src/camera-offset.hpp
+++ b/src/camera-offset.hpp
@@ -9,12 +9,12 @@ struct tile_shader;
struct with_shifted_camera_offset final
{
- explicit with_shifted_camera_offset(tile_shader& shader, short x, short y);
- explicit with_shifted_camera_offset(tile_shader& shader, chunk_coords c) : with_shifted_camera_offset(shader, c.x, c.y) {}
+ explicit with_shifted_camera_offset(tile_shader& shader, chunk_coords c, chunk_coords first, chunk_coords last);
~with_shifted_camera_offset();
private:
tile_shader& _shader; // NOLINT
- Vector2d _offset;
+ Vector2d _camera;
+ float _depth;
};
} // namespace floormat