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authorStanislaw Halik <sthalik@misaki.pl>2023-03-17 07:01:45 +0100
committerStanislaw Halik <sthalik@misaki.pl>2023-03-17 23:23:11 +0100
commit34ae7b665919d05660263bf522c78ebdb735d30d (patch)
treed58a83c5b5b71763c71e51cf421079380cac00c1 /src/character.cpp
parent34a0239ad6e6d84bd0027d9029d0d74419247d01 (diff)
aaa
Diffstat (limited to 'src/character.cpp')
-rw-r--r--src/character.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/character.cpp b/src/character.cpp
index b4e42a4f..e0645ddb 100644
--- a/src/character.cpp
+++ b/src/character.cpp
@@ -51,7 +51,7 @@ constexpr auto arrows_to_dir(bool L, bool R, bool U, bool D)
} // namespace
-character::character(std::uint64_t id, struct chunk& c, entity_type type) : entity{id, c, type}
+character::character(std::uint64_t id, struct chunk& c, entity_type type, bool playable) : entity{id, c, type}, playable{playable}
{
atlas = loader.anim_atlas("npc-walk", loader.ANIM_PATH);
bbox_size = Vector2ub(iTILE_SIZE2/2);