diff options
author | Stanislaw Halik <sthalik@misaki.pl> | 2023-04-14 11:58:23 +0200 |
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committer | Stanislaw Halik <sthalik@misaki.pl> | 2023-04-14 11:58:23 +0200 |
commit | f5c387da470ae43a2c8aff75b419e784c8bb3bc5 (patch) | |
tree | 744a80e82462849ae538b6c04e941ab6fd7d09fa /src/character.cpp | |
parent | e1ae8881918415ef13fdea7c7087d01d873ad07a (diff) |
it probably renders correctly now
Diffstat (limited to 'src/character.cpp')
-rw-r--r-- | src/character.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/character.cpp b/src/character.cpp index 88b55d45..b00ba73a 100644 --- a/src/character.cpp +++ b/src/character.cpp @@ -130,9 +130,9 @@ void character::set_keys(bool L, bool R, bool U, bool D) b_D = D; } -Vector2 character::depth_offset() const +float character::depth_offset() const { - return Vector2(tile_shader::character_depth_offset, 0); + return tile_shader::scenery_depth_offset; } Vector2 character::ordinal_offset(Vector2b offset) const |