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author | Stanislaw Halik <sthalik@misaki.pl> | 2024-01-22 18:55:41 +0100 |
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committer | Stanislaw Halik <sthalik@misaki.pl> | 2024-01-22 18:55:41 +0100 |
commit | 906f56a842c0e0e706087f80607ff6d816a23280 (patch) | |
tree | 730ed20091649482691baeaeae753dd40c468402 /src/chunk-render.cpp | |
parent | 49f455887a29a2a879e330dca9e050296e617720 (diff) |
w
Diffstat (limited to 'src/chunk-render.cpp')
-rw-r--r-- | src/chunk-render.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/chunk-render.cpp b/src/chunk-render.cpp index 459f51b7..3072f472 100644 --- a/src/chunk-render.cpp +++ b/src/chunk-render.cpp @@ -57,7 +57,7 @@ auto chunk::ensure_ground_mesh() noexcept -> ground_mesh_tuple const auto& atlas = _ground->atlases[i]; const local_coords pos{i}; const auto quad = floor_quad(Vector3(pos) * TILE_SIZE, TILE_SIZE2); - const auto texcoords = atlas->texcoords_for_id(_ground->variants[i]); + const auto texcoords = atlas->texcoords_for_id(_ground->variants[i] % _ground->atlases[i]->num_tiles()); const float depth = tile_shader::depth_value(pos, tile_shader::ground_depth_offset + hack_offset); auto& v = vertexes[k]; for (auto j = 0uz; j < 4; j++) |