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authorStanislaw Halik <sthalik@misaki.pl>2023-04-08 16:23:12 +0200
committerStanislaw Halik <sthalik@misaki.pl>2023-04-08 16:23:12 +0200
commitae574bae0796171b3148d8cbc4ccd869a6f1e63a (patch)
treed300cf9c29690a137d5a07c952838608c0dc2825 /src/chunk-render.cpp
parent61136517c7dce8559634446e35cb3629cd40dcb9 (diff)
fix +2 roof clipping below +1 wall
Diffstat (limited to 'src/chunk-render.cpp')
-rw-r--r--src/chunk-render.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/chunk-render.cpp b/src/chunk-render.cpp
index 8ec10610..28bdc759 100644
--- a/src/chunk-render.cpp
+++ b/src/chunk-render.cpp
@@ -40,7 +40,7 @@ auto chunk::ensure_ground_mesh() noexcept -> ground_mesh_tuple
const local_coords pos{i};
const auto quad = atlas->floor_quad(Vector3(pos) * TILE_SIZE, TILE_SIZE2);
const auto texcoords = atlas->texcoords_for_id(_ground_variants[i]);
- const float depth = tile_shader::depth_value(pos);
+ const float depth = tile_shader::depth_value(local_coords{0});
auto& v = vertexes[k];
for (auto j = 0uz; j < 4; j++)
v[j] = { quad[j], texcoords[j], depth };