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authorStanislaw Halik <sthalik@misaki.pl>2023-04-09 23:01:25 +0200
committerStanislaw Halik <sthalik@misaki.pl>2023-04-09 23:01:25 +0200
commit1189ab4d0144051228eb4265ed0777e0e4c2e5cd (patch)
treed69d2306bfae5ac5a6a75782b11ea7a12a48263f /src/chunk.hpp
parenta5d5ad64ff97201e2ccf83c1d79008190906ebcd (diff)
switch to using corrade Arrays for scratch bufs
Diffstat (limited to 'src/chunk.hpp')
-rw-r--r--src/chunk.hpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/chunk.hpp b/src/chunk.hpp
index b1d445ef..031ba88e 100644
--- a/src/chunk.hpp
+++ b/src/chunk.hpp
@@ -136,7 +136,7 @@ private:
_teardown : 1 = false,
_entities_sorted : 1 = true;
- void ensure_scenery_draw_array(Array<entity_draw_order>& array);
+ void ensure_scenery_buffers(scenery_scratch_buffers bufs);
static topo_sort_data make_topo_sort_data(entity& e, uint32_t mesh_idx);
struct bbox final // NOLINT(cppcoreguidelines-pro-type-member-init)