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authorStanislaw Halik <sthalik@misaki.pl>2022-12-07 17:50:50 +0100
committerStanislaw Halik <sthalik@misaki.pl>2022-12-08 08:29:12 +0100
commit9a6a923c68afc4e9b6f47164c7ae9b2ed67bcf77 (patch)
tree9123a47535b14f38fa8a171797fafdf492987920 /src
parentea90834553ca195049c41892c1356e157ec6d203 (diff)
src, draw: don't overallocate ground & wall vbo's
Diffstat (limited to 'src')
-rw-r--r--src/chunk-render.cpp111
-rw-r--r--src/chunk.hpp6
2 files changed, 62 insertions, 55 deletions
diff --git a/src/chunk-render.cpp b/src/chunk-render.cpp
index 37440af9..cfd10307 100644
--- a/src/chunk-render.cpp
+++ b/src/chunk-render.cpp
@@ -1,16 +1,18 @@
#include "chunk.hpp"
#include "tile-atlas.hpp"
+#include "anim-atlas.hpp"
#include "shaders/tile.hpp"
#include <algorithm>
-#include <Magnum/GL/Buffer.h>
#include <Corrade/Containers/ArrayViewStl.h>
+#include <Magnum/GL/Buffer.h>
namespace floormat {
-static auto make_index_array(std::size_t offset)
+template<std::size_t N = 1>
+static auto make_index_array(std::size_t offset, std::size_t max)
{
- std::array<std::array<UnsignedShort, 6>, TILE_COUNT> array; // NOLINT(cppcoreguidelines-pro-type-member-init)
- for (std::size_t i = 0; i < TILE_COUNT; i++)
+ std::array<std::array<UnsignedShort, 6>, N*TILE_COUNT> array; // NOLINT(cppcoreguidelines-pro-type-member-init)
+ for (std::size_t i = 0; i < max; i++)
array[i] = tile_atlas::indices(i + offset);
return array;
}
@@ -24,84 +26,87 @@ struct vertex {
auto chunk::ensure_ground_mesh() noexcept -> ground_mesh_tuple
{
if (!_ground_modified)
- return { ground_mesh, ground_indexes };
+ return { ground_mesh, ground_indexes, std::size_t(ground_mesh.count()/6) };
_ground_modified = false;
+ std::size_t count = 0;
for (std::size_t i = 0; i < TILE_COUNT; i++)
- ground_indexes[i] = std::uint8_t(i);
- std::sort(ground_indexes.begin(), ground_indexes.end(), [this](std::uint8_t a, std::uint8_t b) {
- return _ground_atlases[a].get() < _ground_atlases[b].get();
- });
+ if (_ground_atlases[i])
+ ground_indexes[count++] = std::uint8_t(i);
+
+ std::sort(ground_indexes.begin(), ground_indexes.begin() + count,
+ [this](std::uint8_t a, std::uint8_t b) {
+ return _ground_atlases[a] < _ground_atlases[b];
+ });
std::array<std::array<vertex, 4>, TILE_COUNT> vertexes;
- for (std::size_t k = 0; k < TILE_COUNT; k++)
+ for (std::size_t k = 0; k < count; k++)
{
const std::uint8_t i = ground_indexes[k];
- if (auto atlas = _ground_atlases[i]; !atlas)
- vertexes[k] = {};
- else
- {
- const local_coords pos{i};
- const auto quad = atlas->floor_quad(Vector3(pos.x, pos.y, 0) * TILE_SIZE, TILE_SIZE2);
- const auto texcoords = atlas->texcoords_for_id(_ground_variants[i]);
- const float depth = tile_shader::depth_value(pos);
- auto& v = vertexes[k];
- for (std::size_t j = 0; j < 4; j++)
- v[j] = { quad[j], texcoords[j], depth };
- }
+ const auto& atlas = _ground_atlases[i];
+ const local_coords pos{i};
+ const auto quad = atlas->floor_quad(Vector3(pos.x, pos.y, 0) * TILE_SIZE, TILE_SIZE2);
+ const auto texcoords = atlas->texcoords_for_id(_ground_variants[i]);
+ const float depth = tile_shader::depth_value(pos);
+ auto& v = vertexes[k];
+ for (std::size_t j = 0; j < 4; j++)
+ v[j] = { quad[j], texcoords[j], depth };
}
- const auto indexes = make_index_array(0);
+
+ const auto indexes = make_index_array(0, count);
+ const auto vertex_view = ArrayView{vertexes.data(), count};
+ const auto vert_index_view = ArrayView{indexes.data(), count};
GL::Mesh mesh{GL::MeshPrimitive::Triangles};
- mesh.addVertexBuffer(GL::Buffer{vertexes}, 0, tile_shader::Position{}, tile_shader::TextureCoordinates{}, tile_shader::Depth{})
- .setIndexBuffer(GL::Buffer{indexes}, 0, GL::MeshIndexType::UnsignedShort)
- .setCount(6 * TILE_COUNT);
+ mesh.addVertexBuffer(GL::Buffer{vertex_view}, 0, tile_shader::Position{}, tile_shader::TextureCoordinates{}, tile_shader::Depth{})
+ .setIndexBuffer(GL::Buffer{vert_index_view}, 0, GL::MeshIndexType::UnsignedShort)
+ .setCount(std::int32_t(6 * count));
ground_mesh = Utility::move(mesh);
- return { ground_mesh, ground_indexes };
+ return { ground_mesh, ground_indexes, count };
}
auto chunk::ensure_wall_mesh() noexcept -> wall_mesh_tuple
{
if (!_walls_modified)
- return { wall_mesh, wall_indexes };
+ return { wall_mesh, wall_indexes, std::size_t(wall_mesh.count()/6) };
_walls_modified = false;
+ std::size_t count = 0;
for (std::size_t i = 0; i < TILE_COUNT*2; i++)
- wall_indexes[i] = std::uint16_t(i);
+ if (_wall_atlases[i])
+ wall_indexes[count++] = std::uint16_t(i);
- std::sort(wall_indexes.begin(), wall_indexes.end(), [this](std::uint16_t a, std::uint16_t b) {
- return _wall_atlases[a] < _wall_atlases[b];
- });
+ std::sort(wall_indexes.begin(), wall_indexes.begin() + count,
+ [this](std::uint16_t a, std::uint16_t b) {
+ return _wall_atlases[a] < _wall_atlases[b];
+ });
std::array<std::array<vertex, 4>, TILE_COUNT*2> vertexes;
- for (std::size_t k = 0; k < TILE_COUNT*2; k++)
+ for (std::size_t k = 0; k < count; k++)
{
const std::uint16_t i = wall_indexes[k];
- if (const auto& atlas = _wall_atlases[i]; !atlas)
- vertexes[k] = {};
- else
- {
- const auto& variant = _wall_variants[i];
- const local_coords pos{i / 2u};
- const auto center = Vector3(pos.x, pos.y, 0) * TILE_SIZE;
- const auto quad = i & 1 ? atlas->wall_quad_W(center, TILE_SIZE) : atlas->wall_quad_N(center, TILE_SIZE);
- const float depth = tile_shader::depth_value(pos);
- const auto texcoords = atlas->texcoords_for_id(variant);
- auto& v = vertexes[k];
- for (std::size_t j = 0; j < 4; j++)
- v[j] = { quad[j], texcoords[j], depth, };
- }
+ const auto& atlas = _wall_atlases[i];
+ const auto& variant = _wall_variants[i];
+ const local_coords pos{i / 2u};
+ const auto center = Vector3(pos.x, pos.y, 0) * TILE_SIZE;
+ const auto quad = i & 1 ? atlas->wall_quad_W(center, TILE_SIZE) : atlas->wall_quad_N(center, TILE_SIZE);
+ const float depth = tile_shader::depth_value(pos);
+ const auto texcoords = atlas->texcoords_for_id(variant);
+ auto& v = vertexes[k];
+ for (std::size_t j = 0; j < 4; j++)
+ v[j] = { quad[j], texcoords[j], depth, };
}
- using index_t = std::array<std::array<UnsignedShort, 6>, TILE_COUNT>;
- const index_t indexes[2] = { make_index_array(0), make_index_array(TILE_COUNT) };
+ auto indexes = make_index_array<2>(0, count);
+ const auto vertex_view = ArrayView{vertexes.data(), count};
+ const auto vert_index_view = ArrayView{indexes.data(), count};
GL::Mesh mesh{GL::MeshPrimitive::Triangles};
- mesh.addVertexBuffer(GL::Buffer{vertexes}, 0, tile_shader::Position{}, tile_shader::TextureCoordinates{}, tile_shader::Depth{})
- .setIndexBuffer(GL::Buffer{indexes}, 0, GL::MeshIndexType::UnsignedShort)
- .setCount(6 * TILE_COUNT);
+ mesh.addVertexBuffer(GL::Buffer{vertex_view}, 0, tile_shader::Position{}, tile_shader::TextureCoordinates{}, tile_shader::Depth{})
+ .setIndexBuffer(GL::Buffer{vert_index_view}, 0, GL::MeshIndexType::UnsignedShort)
+ .setCount(std::int32_t(6 * count));
wall_mesh = Utility::move(mesh);
- return { wall_mesh, wall_indexes };
+ return { wall_mesh, wall_indexes, count };
}
} // namespace floormat
diff --git a/src/chunk.hpp b/src/chunk.hpp
index 3a6ea3df..c061d070 100644
--- a/src/chunk.hpp
+++ b/src/chunk.hpp
@@ -63,11 +63,13 @@ struct chunk final
struct ground_mesh_tuple final {
GL::Mesh& mesh; // NOLINT(cppcoreguidelines-avoid-const-or-ref-data-members)
- const std::array<std::uint8_t, TILE_COUNT>& ids; // NOLINT(cppcoreguidelines-avoid-const-or-ref-data-members)
+ const ArrayView<const std::uint8_t> ids; // NOLINT(cppcoreguidelines-avoid-const-or-ref-data-members)
+ const std::size_t size;
};
struct wall_mesh_tuple final {
GL::Mesh& mesh; // NOLINT(cppcoreguidelines-avoid-const-or-ref-data-members)
- const std::array<std::uint16_t, TILE_COUNT*2>& ids; // NOLINT(cppcoreguidelines-avoid-const-or-ref-data-members)
+ const ArrayView<const std::uint16_t> ids; // NOLINT(cppcoreguidelines-avoid-const-or-ref-data-members)
+ const std::size_t size;
};
ground_mesh_tuple ensure_ground_mesh() noexcept;